Searched refs:unusedUniformsGroup (Results 1 - 3 of 3) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fUniformApiTests.cpp | 2705 TestCaseGroup* const unusedUniformsGroup = new TestCaseGroup(m_context, "unused_uniforms", "Test with unused uniforms"); in init() local 2706 caseTypeGroup->addChild(unusedUniformsGroup); in init() 2719 unusedUniformsGroup->addChild(new UniformInfoQueryCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, (UniformInfoQueryCase::CaseType)caseType, in init() 2925 TestCaseGroup* const unusedUniformsGroup = new TestCaseGroup(m_context, "unused_uniforms", "Test with unused uniforms"); in init() local 2926 assignedValuesGroup->addChild(unusedUniformsGroup); in init() 2939 unusedUniformsGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, in init()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fUniformApiTests.cpp | 2182 TestCaseGroup* const unusedUniformsGroup = new TestCaseGroup(m_context, "unused_uniforms", "Test with unused uniforms"); in init() local 2183 infoQueryGroup->addChild(unusedUniformsGroup); in init() 2196 unusedUniformsGroup->addChild(new UniformInfoQueryCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, in init() 2390 TestCaseGroup* const unusedUniformsGroup = new TestCaseGroup(m_context, "unused_uniforms", "Test with unused uniforms"); in init() local 2391 assignedValuesGroup->addChild(unusedUniformsGroup); in init() 2404 unusedUniformsGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, in init()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fProgramUniformTests.cpp | 2063 TestCaseGroup* const unusedUniformsGroup = new TestCaseGroup(m_context, "unused_uniforms", "Test with unused uniforms"); in init() local 2064 addChild(unusedUniformsGroup); in init() 2077 unusedUniformsGroup->addChild(new UniformAssignCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, in init()
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