Searched refs:uniqueDescriptorSets (Results 1 - 2 of 2) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/include/vulkan/ |
H A D | vulkan_funcs.hpp | 3769 std::vector<UniqueHandle<DescriptorSet, Dispatch>, DescriptorSetAllocator> uniqueDescriptorSets; in allocateDescriptorSetsUnique() local 3777 uniqueDescriptorSets.reserve( allocateInfo.descriptorSetCount ); in allocateDescriptorSetsUnique() 3781 uniqueDescriptorSets.push_back( UniqueHandle<DescriptorSet, Dispatch>( descriptorSets[i], deleter ) ); in allocateDescriptorSetsUnique() 3785 result, std::move( uniqueDescriptorSets ), VULKAN_HPP_NAMESPACE_STRING "::Device::allocateDescriptorSetsUnique" ); in allocateDescriptorSetsUnique() 3800 std::vector<UniqueHandle<DescriptorSet, Dispatch>, DescriptorSetAllocator> uniqueDescriptorSets( in allocateDescriptorSetsUnique() 3809 uniqueDescriptorSets.reserve( allocateInfo.descriptorSetCount ); in allocateDescriptorSetsUnique() 3813 uniqueDescriptorSets.push_back( UniqueHandle<DescriptorSet, Dispatch>( descriptorSets[i], deleter ) ); in allocateDescriptorSetsUnique() 3817 result, std::move( uniqueDescriptorSets ), VULKAN_HPP_NAMESPACE_STRING "::Device::allocateDescriptorSetsUnique" ); in allocateDescriptorSetsUnique() [all...] |
/third_party/vulkan-headers/include/vulkan/ |
H A D | vulkan_funcs.hpp | 3615 std::vector<UniqueHandle<VULKAN_HPP_NAMESPACE::DescriptorSet, Dispatch>, DescriptorSetAllocator> uniqueDescriptorSets; in allocateDescriptorSetsUnique() local 3616 uniqueDescriptorSets.reserve( allocateInfo.descriptorSetCount ); in allocateDescriptorSetsUnique() 3620 uniqueDescriptorSets.push_back( UniqueHandle<DescriptorSet, Dispatch>( descriptorSet, deleter ) ); in allocateDescriptorSetsUnique() 3622 return createResultValueType( result, std::move( uniqueDescriptorSets ) ); in allocateDescriptorSetsUnique() 3641 std::vector<UniqueHandle<VULKAN_HPP_NAMESPACE::DescriptorSet, Dispatch>, DescriptorSetAllocator> uniqueDescriptorSets( descriptorSetAllocator ); in allocateDescriptorSetsUnique() 3642 uniqueDescriptorSets.reserve( allocateInfo.descriptorSetCount ); in allocateDescriptorSetsUnique() 3646 uniqueDescriptorSets.push_back( UniqueHandle<DescriptorSet, Dispatch>( descriptorSet, deleter ) ); in allocateDescriptorSetsUnique() 3648 return createResultValueType( result, std::move( uniqueDescriptorSets ) ); in allocateDescriptorSetsUnique() [all...] |
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