Searched refs:uniqueCommandBuffers (Results 1 - 2 of 2) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/include/vulkan/ |
H A D | vulkan_funcs.hpp | 4343 std::vector<UniqueHandle<CommandBuffer, Dispatch>, CommandBufferAllocator> uniqueCommandBuffers; in allocateCommandBuffersUnique() local 4351 uniqueCommandBuffers.reserve( allocateInfo.commandBufferCount ); in allocateCommandBuffersUnique() 4355 uniqueCommandBuffers.push_back( UniqueHandle<CommandBuffer, Dispatch>( commandBuffers[i], deleter ) ); in allocateCommandBuffersUnique() 4359 result, std::move( uniqueCommandBuffers ), VULKAN_HPP_NAMESPACE_STRING "::Device::allocateCommandBuffersUnique" ); in allocateCommandBuffersUnique() 4374 std::vector<UniqueHandle<CommandBuffer, Dispatch>, CommandBufferAllocator> uniqueCommandBuffers( in allocateCommandBuffersUnique() 4383 uniqueCommandBuffers.reserve( allocateInfo.commandBufferCount ); in allocateCommandBuffersUnique() 4387 uniqueCommandBuffers.push_back( UniqueHandle<CommandBuffer, Dispatch>( commandBuffers[i], deleter ) ); in allocateCommandBuffersUnique() 4391 result, std::move( uniqueCommandBuffers ), VULKAN_HPP_NAMESPACE_STRING "::Device::allocateCommandBuffersUnique" ); in allocateCommandBuffersUnique() [all...] |
/third_party/vulkan-headers/include/vulkan/ |
H A D | vulkan_funcs.hpp | 4142 std::vector<UniqueHandle<VULKAN_HPP_NAMESPACE::CommandBuffer, Dispatch>, CommandBufferAllocator> uniqueCommandBuffers; in allocateCommandBuffersUnique() local 4143 uniqueCommandBuffers.reserve( allocateInfo.commandBufferCount ); in allocateCommandBuffersUnique() 4147 uniqueCommandBuffers.push_back( UniqueHandle<CommandBuffer, Dispatch>( commandBuffer, deleter ) ); in allocateCommandBuffersUnique() 4149 return createResultValueType( result, std::move( uniqueCommandBuffers ) ); in allocateCommandBuffersUnique() 4168 std::vector<UniqueHandle<VULKAN_HPP_NAMESPACE::CommandBuffer, Dispatch>, CommandBufferAllocator> uniqueCommandBuffers( commandBufferAllocator ); in allocateCommandBuffersUnique() 4169 uniqueCommandBuffers.reserve( allocateInfo.commandBufferCount ); in allocateCommandBuffersUnique() 4173 uniqueCommandBuffers.push_back( UniqueHandle<CommandBuffer, Dispatch>( commandBuffer, deleter ) ); in allocateCommandBuffersUnique() 4175 return createResultValueType( result, std::move( uniqueCommandBuffers ) ); in allocateCommandBuffersUnique() [all...] |
Completed in 54 milliseconds