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Searched refs:uniform_name (Results 1 - 11 of 11) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleGetActiveUniformTests.cpp289 char* uniform_name = NULL; in iterate() local
294 uniform_name = new char[max_active_uniform_length]; in iterate()
330 &uniform_size, &uniform_type, uniform_name); in iterate()
337 if (strcmp(uniform_name, "fs_sampler_2d_multisample") == 0) in iterate()
351 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_array") == 0) in iterate()
372 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_uint") == 0) in iterate()
386 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_array_uint") == 0) in iterate()
407 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_int") == 0) in iterate()
421 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_array_int") == 0) in iterate()
442 else if (strcmp(uniform_name, "vs_sampler_2d_multisampl in iterate()
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H A Des31cShaderAtomicCountersTests.cpp449 bool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type, in CheckUniform() argument
455 glGetUniformIndices(prog, 1, &uniform_name, &index); in CheckUniform()
459 << tcu::TestLog::Message << "Uniform: " << uniform_name in CheckUniform()
464 const GLsizei uniform_length = static_cast<GLsizei>(strlen(uniform_name)); in CheckUniform()
475 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": Length is " << length << " should be " in CheckUniform()
480 if (strcmp(name, uniform_name)) in CheckUniform()
483 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": Bad name returned by glGetActiveUniform." in CheckUniform()
490 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": Length is " << length << " should be " in CheckUniform()
496 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Uniform: " << uniform_name << ": Size is " in CheckUniform()
502 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Uniform: " << uniform_name << " in CheckUniform()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderAtomicCountersTests.cpp544 bool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type, in CheckUniform() argument
550 glGetUniformIndices(prog, 1, &uniform_name, &index); in CheckUniform()
554 << tcu::TestLog::Message << "Uniform: " << uniform_name in CheckUniform()
559 const GLsizei uniform_length = static_cast<GLsizei>(strlen(uniform_name)); in CheckUniform()
567 if (strcmp(name, uniform_name)) in CheckUniform()
570 << tcu::TestLog::Message << "Uniform: " << uniform_name in CheckUniform()
577 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": Length is " << length << " should be " in CheckUniform()
583 if (strcmp(name, uniform_name)) in CheckUniform()
586 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": Bad name returned by glGetActiveUniform." in CheckUniform()
593 << tcu::TestLog::Message << "Uniform: " << uniform_name << " in CheckUniform()
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H A Dgl4cShadingLanguage420PackTests.hpp286 glw::GLint getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const;
289 glw::GLint getUniformLocation(const glw::GLchar* uniform_name) const;
294 void uniform(const glw::GLchar* uniform_name, TYPES type, glw::GLuint n_columns, glw::GLuint n_rows,
539 void bindTextureToimage(Utils::program& program, Utils::texture& texture, const glw::GLchar* uniform_name) const;
541 void bindTextureToSampler(Utils::program& program, Utils::texture& texture, const glw::GLchar* uniform_name) const;
H A Dgl4cShaderSubroutineTests.hpp105 glw::GLint getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const;
107 glw::GLint getUniformLocation(const glw::GLchar* uniform_name) const;
445 glw::GLint getSubroutineUniformLocation(glw::GLuint program_id, const glw::GLchar* uniform_name,
H A Dgl4cShaderSubroutineTests.cpp463 * @param uniform_name Subroutine uniform name
467 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const in getSubroutineUniformLocation() argument
472 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); in getSubroutineUniformLocation()
477 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Subroutine uniform: " << uniform_name in getSubroutineUniformLocation()
488 * @param uniform_name Subroutine uniform name
492 GLint Utils::program::getUniformLocation(const glw::GLchar* uniform_name) const in getUniformLocation()
497 location = gl.getUniformLocation(m_program_object_id, uniform_name); in getUniformLocation()
502 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Uniform: " << uniform_name in getUniformLocation()
3241 * @param uniform_name Subroutine uniform name
3246 GLint FunctionalTest3_4::getSubroutineUniformLocation(GLuint program_id, const glw::GLchar* uniform_name, in getSubroutineUniformLocation() argument
3367 const GLchar* uniform_name = uniform_names[uniform]; inspectProgramResourceiv() local
3412 << "Resource name: " << uniform_name << ". " inspectProgramResourceiv() local
7575 static const GLchar* uniform_name = "uni_input"; iterate() local
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H A Dgl4cShadingLanguage420PackTests.cpp1933 * @param uniform_name Name of image uniform
1936 const glw::GLchar* uniform_name) const in bindTextureToimage()
1945 GLint location = program.getUniformLocation(uniform_name); in bindTextureToimage()
1954 * @param uniform_name Name of sampler uniform
1957 const glw::GLchar* uniform_name) const in bindTextureToSampler()
1967 GLint location = program.getUniformLocation(uniform_name); in bindTextureToSampler()
18194 * @param uniform_name Subroutine uniform name
18198 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const in getSubroutineUniformLocation() argument
18203 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); in getSubroutineUniformLocation()
18208 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Subroutine uniform: " << uniform_name in getSubroutineUniformLocation()
18392 uniform(const glw::GLchar* uniform_name, TYPES type, glw::GLuint n_columns, glw::GLuint n_rows, const void* data) const uniform() argument
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H A Dgl4cGPUShaderFP64Tests.cpp3589 const glw::GLchar* uniform_name = 0; in inspectProgram() local
3615 uniform_name = uniform_name_str.c_str(); in inspectProgram()
3618 gl.getUniformIndices(program_id, 1 /* count */, &uniform_name, &index); in inspectProgram()
4934 const glw::GLchar* uniform_name = 0; in init() local
4945 uniform_name = uniform_name_str.c_str(); in init()
4948 gl.getUniformIndices(m_program_object_id, 1 /* count */, &uniform_name, &index); in init()
15030 const glw::GLchar* uniform_name = getUniformName(argument); in prepareVertexShaderCode() local
15038 Utils::replaceToken(uniform_name_token, search_position, uniform_name, string); in prepareVertexShaderCode()
15074 const glw::GLchar* uniform_name = getUniformName(argument); in prepareVertexShaderCode() local
15087 Utils::replaceToken(uniform_name_token, search_position, uniform_name, strin in prepareVertexShaderCode()
15194 const glw::GLchar* uniform_name = getUniformName(argument); testBegin() local
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H A Dgl4cShaderImageLoadStoreTests.cpp7006 * @param uniform_name Name of image uniform
7008 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, const char* uniform_name) in BindTextureToImage() argument
7015 image_uniform_location = glGetUniformLocation(program_id, uniform_name); in BindTextureToImage()
7019 throw tcu::InternalError("A required uniform is considered inactive", uniform_name, __FILE__, __LINE__); in BindTextureToImage()
7506 * @param uniform_name Name of image uniform
7509 const char* uniform_name) in BindTextureToImage()
7515 image_uniform_location = glGetUniformLocation(program_id, uniform_name); in BindTextureToImage()
7519 throw tcu::InternalError("Uniform location is not available", uniform_name, __FILE__, __LINE__); in BindTextureToImage()
8169 * @param uniform_name Name of image uniform
8171 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLint level, GLuint image_unit, const char* uniform_name) in BindTextureToImage() argument
7508 BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, GLuint layer, const char* uniform_name) BindTextureToImage() argument
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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcViewportArrayTests.hpp153 glw::GLint getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const;
155 glw::GLint getUniformLocation(const glw::GLchar* uniform_name) const;
H A DglcViewportArrayTests.cpp473 * @param uniform_name Subroutine uniform name
477 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const in getSubroutineUniformLocation() argument
482 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); in getSubroutineUniformLocation()
487 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Subroutine uniform: " << uniform_name in getSubroutineUniformLocation()
498 * @param uniform_name Subroutine uniform name
502 GLint Utils::program::getUniformLocation(const glw::GLchar* uniform_name) const in getUniformLocation()
507 location = gl.getUniformLocation(m_program_object_id, uniform_name); in getUniformLocation()
512 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Uniform: " << uniform_name in getUniformLocation()

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