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Searched refs:uniform_buffer_count (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/panfrost/midgard/
H A Ddisassemble.h13 signed uniform_buffer_count; member
H A Ddisassemble.c1536 update_stats(&ctx->midg_stats.uniform_buffer_count, in print_load_store_instr()
/third_party/mesa3d/src/panfrost/lib/genxml/
H A Ddecode.c748 bool has_ubo = (stats.uniform_buffer_count > 0); in pandecode_blend_shader_disassemble()
845 int varying_count = 0, attribute_count = 0, uniform_count = 0, uniform_buffer_count = 0; in pandecode_dcd() local
871 uniform_buffer_count = state.properties.uniform_buffer_count; in pandecode_dcd()
938 if (uniform_buffer_count) in pandecode_dcd()
939 pandecode_uniform_buffers(p->uniform_buffers, uniform_buffer_count, job_no); in pandecode_dcd()
942 } else if (uniform_buffer_count) in pandecode_dcd()
/third_party/mesa3d/src/panfrost/lib/
H A Dpan_shader.h231 rsd->properties.uniform_buffer_count = shader_info->ubo_count; in pan_shader_prepare_rsd()

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