Searched refs:uniformTypeDetails (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cGPUShaderFP64Tests.hpp | 455 struct uniformTypeDetails struct in gl4cts::GPUShaderFP64Test2 457 uniformTypeDetails(glw::GLuint n_columns, glw::GLuint n_rows); 480 glw::GLuint getRequiredComponentsNumber(const uniformTypeDetails& uniform_type) const; 481 glw::GLuint getUniformTypeMemberSize(const uniformTypeDetails& uniform_type) const; 482 glw::GLuint getAmountUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type) const; 485 void inspectProgram(glw::GLuint program_id, glw::GLint n_uniforms, const uniformTypeDetails& uniform_type, 492 void prepareProgram(shaderStage shader_stage, const uniformTypeDetails& uniform_type, 505 void prepareUniformDefinitions(shaderStage shader_stage, const uniformTypeDetails& uniform_type, 508 void prepareUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type, 513 void prepareUniformVerification(shaderStage shader_stage, const uniformTypeDetails [all...] |
H A D | gl4cGPUShaderFP64Tests.cpp | 3344 for (std::vector<uniformTypeDetails>::const_iterator uniform_type = m_uniform_types.begin(); in iterate() 3374 GPUShaderFP64Test2::uniformTypeDetails::uniformTypeDetails(glw::GLuint n_columns, glw::GLuint n_rows) in uniformTypeDetails() function in gl4cts::GPUShaderFP64Test2::uniformTypeDetails 3491 glw::GLuint GPUShaderFP64Test2::getRequiredComponentsNumber(const uniformTypeDetails& uniform_type) const in getRequiredComponentsNumber() 3514 glw::GLuint GPUShaderFP64Test2::getUniformTypeMemberSize(const uniformTypeDetails& uniform_type) const in getUniformTypeMemberSize() 3531 const uniformTypeDetails& uniform_type) const in getAmountUniforms() 3578 const uniformTypeDetails& uniform_type, glw::GLint& out_buffer_size, in inspectProgram() 3721 void GPUShaderFP64Test2::prepareProgram(shaderStage shader_stage, const uniformTypeDetails& uniform_type, in prepareProgram() 4094 void GPUShaderFP64Test2::prepareUniformDefinitions(shaderStage shader_stage, const uniformTypeDetails& uniform_type, in prepareUniformDefinitions() 4122 void GPUShaderFP64Test2::prepareUniforms(shaderStage shader_stage, const uniformTypeDetails [all...] |
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