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Help
Searched
refs:uniformOffset
(Results
1 - 5
of
5
) sorted by relevance
/third_party/skia/tests/graphite/
H
A
D
CommandBufferTest.cpp
79
size_t
uniformOffset
= 0;
in DEF_GRAPHITE_TEST_FOR_CONTEXTS()
local
96
commandBuffer->bindUniformBuffer(uniformBuffer,
uniformOffset
);
in DEF_GRAPHITE_TEST_FOR_CONTEXTS()
98
uniformOffset
+= sizeof(UniformData);
in DEF_GRAPHITE_TEST_FOR_CONTEXTS()
136
commandBuffer->bindUniformBuffer(uniformBuffer,
uniformOffset
);
in DEF_GRAPHITE_TEST_FOR_CONTEXTS()
/third_party/skia/src/gpu/vk/
H
A
D
GrVkUniformHandler.cpp
162
// add taking into consideration all alignment requirements. The
uniformOffset
is set to the offset
177
int32_t
uniformOffset
= *currentOffset + offsetDiff;
in get_aligned_offset()
local
183
*currentOffset =
uniformOffset
+ elementSize * arrayCount;
in get_aligned_offset()
185
*currentOffset =
uniformOffset
+ grsltype_to_vk_size(type, layout);
in get_aligned_offset()
187
return
uniformOffset
;
in get_aligned_offset()
/third_party/skia/src/gpu/
H
A
D
GrSPIRVUniformHandler.cpp
174
uint32_t
uniformOffset
= *currentOffset + offsetDiff;
in get_ubo_offset()
local
179
*currentOffset =
uniformOffset
+ elementSize * arrayCount;
in get_ubo_offset()
181
*currentOffset =
uniformOffset
+ grsltype_to_size(type);
in get_ubo_offset()
183
return
uniformOffset
;
in get_ubo_offset()
/third_party/skia/experimental/graphite/src/
H
A
D
UniformManager.cpp
437
// taking into consideration all alignment requirements. The
uniformOffset
is set to the offset for
451
uint32_t
uniformOffset
= *currentOffset + offsetDiff;
in get_ubo_aligned_offset()
local
454
*currentOffset =
uniformOffset
+ sltype_to_mtl_size(type) * arrayCount;
in get_ubo_aligned_offset()
456
*currentOffset =
uniformOffset
+ sltype_to_mtl_size(type);
in get_ubo_aligned_offset()
458
return
uniformOffset
;
in get_ubo_aligned_offset()
/third_party/vk-gl-cts/modules/gles31/functional/
H
A
D
es31fBasicComputeShaderTests.cpp
1568
const deUint32
uniformOffset
= getProgramResourceUint(gl, program.getProgram(), GL_UNIFORM, uniformIndex, GL_OFFSET);
1573
const deUint32 resVal = *((const deUint32*)((const deUint8*)bufMap.getPtr() +
uniformOffset
));
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