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Searched refs:uniformNdx (Results 1 - 10 of 10) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcUniformBlockCase.cpp585 for (int uniformNdx = firstUniformNdx; uniformNdx < uniformIndicesEnd; uniformNdx++) in computeStd140Layout()
586 blockEntry.activeUniformIndices.push_back(uniformNdx); in computeStd140Layout()
933 int uniformNdx = layout.getUniformIndex(fullApiName.c_str()); in generateCompareSrc() local
934 const UniformLayoutEntry& entry = layout.uniforms[uniformNdx]; in generateCompareSrc()
1180 for (int uniformNdx = 0; uniformNdx < numActiveUniforms; uniformNdx++) in getGLUniformLayout()
1182 UniformLayoutEntry& entry = layout.uniforms[uniformNdx]; in getGLUniformLayout()
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/third_party/vk-gl-cts/modules/glshared/
H A DglsRandomShaderProgram.cpp87 for (int uniformNdx = 0; uniformNdx < numUnifiedUniforms; uniformNdx++) in generateProgramDeclaration()
89 const rsg::ShaderInput* uniform = unifiedUniforms[uniformNdx]; in generateProgramDeclaration()
159 for (int uniformNdx = 0; uniformNdx < m_numUnifiedUniforms; uniformNdx++) in refreshUniforms()
161 const rsg::Variable* uniformVar = m_unifiedUniforms[uniformNdx]->getVariable(); in refreshUniforms()
163 const sglr::UniformSlot& uniformSlot = m_uniforms[uniformNdx]; in refreshUniforms()
H A DglsUniformBlockCase.cpp614 for (int uniformNdx = firstUniformNdx; uniformNdx < uniformIndicesEnd; uniformNdx++) in computeStd140Layout()
615 blockEntry.activeUniformIndices.push_back(uniformNdx); in computeStd140Layout()
1012 int uniformNdx = layout.getUniformIndex(fullApiName.c_str()); in generateCompareSrc() local
1013 const UniformLayoutEntry& entry = layout.uniforms[uniformNdx]; in generateCompareSrc()
1239 for (int uniformNdx = 0; uniformNdx < numActiveUniforms; uniformNdx++) in getGLUniformLayout()
1241 UniformLayoutEntry& entry = layout.uniforms[uniformNdx]; in getGLUniformLayout()
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fUniformLocationTests.cpp282 for (int uniformNdx = 0; uniformNdx < int(uniformList.size()); uniformNdx++) in genShaderSources()
284 const UniformInfo& uniformInfo = uniformList[uniformNdx]; in genShaderSources()
294 const string uniName = "uni" + de::toString(uniformNdx); in genShaderSources()
386 for (int uniformNdx = 0; uniformNdx < int(uniformList.size()); uniformNdx++)
388 const UniformInfo& uniformInfo = uniformList[uniformNdx];
393 const string name = getUniformName(uniformNdx, uniformInf
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ubo/
H A DvktUniformBlockCase.cpp727 for (int uniformNdx = firstUniformNdx; uniformNdx < uniformIndicesEnd; uniformNdx++) in computeReferenceLayout()
728 blockEntry.activeUniformIndices.push_back(uniformNdx); in computeReferenceLayout()
1080 const int uniformNdx = layout.getUniformLayoutIndex(blockNdx, name.str()); in getBlockMemberOffset() local
1081 DE_ASSERT(uniformNdx >= 0); in getBlockMemberOffset()
1083 return layout.uniforms[uniformNdx].offset; in getBlockMemberOffset()
1470 int uniformNdx = layout.getUniformLayoutIndex(blockNdx, fullApiName); in generateCompareSrc() local
1471 const UniformLayoutEntry& entry = layout.uniforms[uniformNdx]; in generateCompareSrc()
2057 for (size_t uniformNdx in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ubo/
H A DvktUniformBlockCase.cpp727 for (int uniformNdx = firstUniformNdx; uniformNdx < uniformIndicesEnd; uniformNdx++) in computeReferenceLayout()
728 blockEntry.activeUniformIndices.push_back(uniformNdx); in computeReferenceLayout()
1080 const int uniformNdx = layout.getUniformLayoutIndex(blockNdx, name.str()); in getBlockMemberOffset() local
1081 DE_ASSERT(uniformNdx >= 0); in getBlockMemberOffset()
1083 return layout.uniforms[uniformNdx].offset; in getBlockMemberOffset()
1470 int uniformNdx = layout.getUniformLayoutIndex(blockNdx, fullApiName); in generateCompareSrc() local
1471 const UniformLayoutEntry& entry = layout.uniforms[uniformNdx]; in generateCompareSrc()
2057 for (size_t uniformNdx in iterate()
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/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp4445 for (size_t uniformNdx = 0; uniformNdx < m_currentProgram->m_program->m_uniforms.size(); ++uniformNdx)
4448 const int texNdx = m_currentProgram->m_program->m_uniforms[uniformNdx].value.i;
4450 switch (m_currentProgram->m_program->m_uniforms[uniformNdx].type)
4464 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex1D = tex;
4467 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex1D = &m_emptyTex1D;
4483 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex2D = tex;
4486 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex2D = &m_emptyTex2D;
4502 m_currentProgram->m_program->m_uniforms[uniformNdx]
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/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pShaderCompilationCases.cpp1771 for (int uniformNdx = 0; uniformNdx < (int)progCtx.uniforms.size(); uniformNdx++)
1773 int location = gl.getUniformLocation(program, progCtx.uniforms[uniformNdx].name.c_str());
1776 const float* floatPtr = progCtx.uniforms[uniformNdx].value.getPtr();
1778 switch (progCtx.uniforms[uniformNdx].type)
/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pShaderCompilationCases.cpp1751 for (int uniformNdx = 0; uniformNdx < (int)progCtx.uniforms.size(); uniformNdx++)
1753 int location = gl.getUniformLocation(program, progCtx.uniforms[uniformNdx].name.c_str());
1756 const float* floatPtr = progCtx.uniforms[uniformNdx].value.getPtr();
1758 switch (progCtx.uniforms[uniformNdx].type)
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp1266 for (int uniformNdx = 0; uniformNdx < DE_LENGTH_OF_ARRAY(uniformNames); ++uniformNdx) in test()
1268 if (uniformName == uniformNames[uniformNdx]) in test()

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