/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Context_gles_2_0_autogen.h | 174 void uniformMatrix4fv(UniformLocation locationPacked, GLsizei count, GLboolean transpose, \
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fShaderSharedVarTests.cpp | 290 case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv (location, numValues, DE_FALSE, &values[0]); break; in iterate()
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H A D | es31fUniformLocationTests.cpp | 643 case glu::TYPE_FLOAT_MAT4: gl.uniformMatrix4fv(gotLoc, 1, false, floatBuf); break;
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrContext.hpp | 172 virtual void uniformMatrix4fv (deInt32 location, deInt32 count, deBool transpose, const float *value) = DE_NULL;
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H A D | sglrGLContext.hpp | 184 virtual void uniformMatrix4fv (deInt32 location, deInt32 count, deBool transpose, const float *value);
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H A D | sglrGLContext.cpp | 771 void GLContext::uniformMatrix4fv (deInt32 location, deInt32 count, deBool transpose, const float *value) in uniformMatrix4fv() function in sglr::GLContext
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H A D | sglrReferenceContext.hpp | 737 virtual void uniformMatrix4fv (deInt32 location, deInt32 count, deBool transpose, const float *value);
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcTextureFilterAnisotropicTests.cpp | 698 gl.uniformMatrix4fv(matrixLocation, 1, GL_FALSE, projectionMatrix); in drawTexture()
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H A D | glcShaderLibraryCase.cpp | 157 gl.uniformMatrix4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); in setUniformValue()
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H A D | glcInternalformatTests.cpp | 1207 gl.uniformMatrix4fv(mvpUniformLocation, 1, 0, mvpMatrix); in iterate()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | DispatchTableGL_autogen.cpp | 571 ASSIGN("glUniformMatrix4fvARB", uniformMatrix4fv); in initProcsDesktopGL() 1366 ASSIGN("glUniformMatrix4fv", uniformMatrix4fv); in initProcsDesktopGL() 2396 ASSIGN("glUniformMatrix4fv", uniformMatrix4fv); in initProcsGLES() 3359 uniformMatrix4fv = &glUniformMatrix4fvNULL; in initProcsDesktopGLNULL() 4153 uniformMatrix4fv = &glUniformMatrix4fvNULL; in initProcsDesktopGLNULL() 5182 uniformMatrix4fv = &glUniformMatrix4fvNULL; in initProcsGLESNULL()
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H A D | ProgramGL.cpp | 700 mFunctions->uniformMatrix4fv(uniLoc(location), count, transpose, value); in setUniformMatrix4fv()
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H A D | DispatchTableGL_autogen.h | 207 PFNGLUNIFORMMATRIX4FVPROC uniformMatrix4fv = nullptr; member in rx::DispatchTableGL
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fTextureUnitTests.cpp | 555 ctx.uniformMatrix4fv(ctx.getUniformLocation(program, ("u_trans" + ndxStr).c_str()), 1, GL_FALSE, (GLfloat*)&m_transformations[ndx].getColumnMajorData()[0]); in setUniforms()
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H A D | es3fShaderMatrixTests.cpp | 1776 case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv (loc, 1, GL_TRUE, s_constInMat4x4[inNdx]); break; in setupUniforms()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsShaderLibraryCase.cpp | 827 case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break;
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderMatrixTests.cpp | 1070 case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv(loc, 1, GL_FALSE, s_constInMat4[inNdx].getColumnMajorData().getPtr()); break; in setupUniforms()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cSeparateShaderObjsTests.cpp | 1839 gl.uniformMatrix4fv(location[4], arraySize, GL_FALSE, value); in setAndCompareMatrixUniforms()
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/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pShaderOperatorTests.cpp | 127 case 4: gl.uniformMatrix4fv(location, count, GL_FALSE, &data[0]); break; in uniformMatrixNfv()
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H A D | es3pShaderCompilationCases.cpp | 1785 case UniformSpec::TYPE_MAT4: gl.uniformMatrix4fv(location, 1, GL_FALSE, floatPtr); break;
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/third_party/vk-gl-cts/modules/gles2/performance/ |
H A D | es2pShaderOperatorTests.cpp | 127 case 4: gl.uniformMatrix4fv(location, count, GL_FALSE, &data[0]); break; in uniformMatrixNfv()
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H A D | es2pShaderCompilationCases.cpp | 1765 case UniformSpec::TYPE_MAT4: gl.uniformMatrix4fv(location, 1, GL_FALSE, floatPtr); break;
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
H A D | entry_points_gl_2_autogen.cpp | 1487 context->uniformMatrix4fv(locationPacked, count, transpose, value); in GL_UniformMatrix4fv()
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
H A D | entry_points_gles_2_0_autogen.cpp | 3556 context->uniformMatrix4fv(locationPacked, count, transpose, value); in GL_UniformMatrix4fv()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
H A D | frame_capture_replay_autogen.cpp | 3199 context->uniformMatrix4fv( in ReplayCall()
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