/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Context_gles_2_0_autogen.h | 172 void uniformMatrix3fv(UniformLocation locationPacked, GLsizei count, GLboolean transpose, \
|
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fShaderSharedVarTests.cpp | 286 case TYPE_FLOAT_MAT3: gl.uniformMatrix3fv (location, numValues, DE_FALSE, &values[0]); break; in iterate()
|
H A D | es31fFboTestUtil.cpp | 364 gl.uniformMatrix3fv(gl.getUniformLocation(program, "u_coordMat"), 1, GL_FALSE, m_coordMat.getColumnMajorData().getPtr()); in setUniforms()
|
H A D | es31fUniformLocationTests.cpp | 638 case glu::TYPE_FLOAT_MAT3: gl.uniformMatrix3fv(gotLoc, 1, false, floatBuf); break;
|
/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrContext.hpp | 171 virtual void uniformMatrix3fv (deInt32 location, deInt32 count, deBool transpose, const float *value) = DE_NULL;
|
H A D | sglrGLContext.hpp | 183 virtual void uniformMatrix3fv (deInt32 location, deInt32 count, deBool transpose, const float *value);
|
H A D | sglrGLContext.cpp | 766 void GLContext::uniformMatrix3fv (deInt32 location, deInt32 count, deBool transpose, const float *value) in uniformMatrix3fv() function in sglr::GLContext
|
H A D | sglrReferenceContext.hpp | 736 virtual void uniformMatrix3fv (deInt32 location, deInt32 count, deBool transpose, const float *value);
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | DispatchTableGL_autogen.cpp | 570 ASSIGN("glUniformMatrix3fvARB", uniformMatrix3fv); in initProcsDesktopGL() 1365 ASSIGN("glUniformMatrix3fv", uniformMatrix3fv); in initProcsDesktopGL() 2395 ASSIGN("glUniformMatrix3fv", uniformMatrix3fv); in initProcsGLES() 3358 uniformMatrix3fv = &glUniformMatrix3fvNULL; in initProcsDesktopGLNULL() 4152 uniformMatrix3fv = &glUniformMatrix3fvNULL; in initProcsDesktopGLNULL() 5181 uniformMatrix3fv = &glUniformMatrix3fvNULL; in initProcsGLESNULL()
|
H A D | ProgramGL.cpp | 684 mFunctions->uniformMatrix3fv(uniLoc(location), count, transpose, value); in setUniformMatrix3fv()
|
H A D | DispatchTableGL_autogen.h | 206 PFNGLUNIFORMMATRIX3FVPROC uniformMatrix3fv = nullptr; member in rx::DispatchTableGL
|
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcShaderLibraryCase.cpp | 154 gl.uniformMatrix3fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); in setUniformValue()
|
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fTextureUnitTests.cpp | 408 ctx.uniformMatrix3fv(ctx.getUniformLocation(program, ("u_trans" + ndxStr).c_str()), 1, GL_FALSE, (GLfloat*)&m_transformations[ndx].getColumnMajorData()[0]); in setUniforms()
|
H A D | es2fShaderMatrixTests.cpp | 1069 case TYPE_FLOAT_MAT3: gl.uniformMatrix3fv(loc, 1, GL_FALSE, s_constInMat3[inNdx].getColumnMajorData().getPtr()); break; in setupUniforms()
|
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboTestUtil.cpp | 505 gl.uniformMatrix3fv(gl.getUniformLocation(program, "u_coordMat"), 1, GL_FALSE, m_coordMat.getColumnMajorData().getPtr()); in setUniforms()
|
H A D | es3fShaderMatrixTests.cpp | 1772 case TYPE_FLOAT_MAT3: gl.uniformMatrix3fv (loc, 1, GL_TRUE, s_constInMat3x3[inNdx]); break; in setupUniforms()
|
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsShaderLibraryCase.cpp | 826 case TYPE_FLOAT_MAT3: gl.uniformMatrix3fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break;
|
/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cSeparateShaderObjsTests.cpp | 1837 gl.uniformMatrix3fv(location[2], arraySize, GL_FALSE, value); in setAndCompareMatrixUniforms()
|
/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pShaderOperatorTests.cpp | 126 case 3: gl.uniformMatrix3fv(location, count, GL_FALSE, &data[0]); break; in uniformMatrixNfv()
|
H A D | es3pShaderCompilationCases.cpp | 1784 case UniformSpec::TYPE_MAT3: gl.uniformMatrix3fv(location, 1, GL_FALSE, floatPtr); break;
|
/third_party/vk-gl-cts/modules/gles2/performance/ |
H A D | es2pShaderOperatorTests.cpp | 126 case 3: gl.uniformMatrix3fv(location, count, GL_FALSE, &data[0]); break; in uniformMatrixNfv()
|
H A D | es2pShaderCompilationCases.cpp | 1764 case UniformSpec::TYPE_MAT3: gl.uniformMatrix3fv(location, 1, GL_FALSE, floatPtr); break;
|
/third_party/skia/third_party/externals/angle2/src/libGL/ |
H A D | entry_points_gl_2_autogen.cpp | 1457 context->uniformMatrix3fv(locationPacked, count, transpose, value); in GL_UniformMatrix3fv()
|
/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
H A D | entry_points_gles_2_0_autogen.cpp | 3526 context->uniformMatrix3fv(locationPacked, count, transpose, value); in GL_UniformMatrix3fv()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
H A D | frame_capture_replay_autogen.cpp | 3172 context->uniformMatrix3fv( in ReplayCall()
|