H A D | es31fShaderFramebufferFetchTests.cpp | 593 tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor); 601 tcu::TextureLevel TextureFormatTestCase::genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor) in genReferenceTexture() argument 612 tcu::clear(reference.getAccess(), tcu::clamp(fbColor.asUint() + uniformColor.asUint(), formatMinValue.asUint(), formatMaxValue.asUint())); in genReferenceTexture() 620 clearColor[i] = static_cast<int>((static_cast<deInt64>(fbColor.asInt()[i]) + static_cast<deInt64>(uniformColor.asInt()[i])) & 0xffffffff); in genReferenceTexture() 628 const tcu::Vec4 fragmentColor = tcu::clamp(tcu::sRGBToLinear(fbColor) + uniformColor, formatMinValue, formatMaxValue); in genReferenceTexture() 633 tcu::clear(reference.getAccess(), tcu::clamp(fbColor + uniformColor, formatMinValue, formatMaxValue)); in genReferenceTexture() 642 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); in iterate() local 645 tcu::TextureLevel reference = genReferenceTexture(fbColor, uniformColor); in iterate() 649 genUniformColor(uniformColor); in iterate() 676 tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor); 755 genReferenceTexture(const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor) genReferenceTexture() argument 789 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); iterate() local 861 genReferenceTexture(const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor) genReferenceTexture() argument 871 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); iterate() local 1045 genReferenceTexture(const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor) genReferenceTexture() argument 1057 tcu::clear(getSubregion(reference.getAccess(), 0, top, 0, left, height-top, 1), fbColor + uniformColor); genReferenceTexture() local 1059 tcu::clear(getSubregion(reference.getAccess(), 0, 0, 0, left, top, 1), fbColor + uniformColor); genReferenceTexture() local 1067 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.25f, 0.0f, 0.0f, 1.0f)); iterate() local 1227 genReferenceTexture(int level, const vector<tcu::Vec4>& colors, const tcu::Vec4& uniformColor) genReferenceTexture() argument 1251 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.0f, 0.0f, 1.0f)); iterate() local 1329 genReferenceTexture(int layer, const vector<tcu::Vec4>& colors, const tcu::Vec4& uniformColor) genReferenceTexture() argument 1347 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); iterate() local [all...] |