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Searched refs:uniformColor (Results 1 - 9 of 9) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fShaderFramebufferFetchTests.cpp593 tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor);
601 tcu::TextureLevel TextureFormatTestCase::genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor) in genReferenceTexture() argument
612 tcu::clear(reference.getAccess(), tcu::clamp(fbColor.asUint() + uniformColor.asUint(), formatMinValue.asUint(), formatMaxValue.asUint())); in genReferenceTexture()
620 clearColor[i] = static_cast<int>((static_cast<deInt64>(fbColor.asInt()[i]) + static_cast<deInt64>(uniformColor.asInt()[i])) & 0xffffffff); in genReferenceTexture()
628 const tcu::Vec4 fragmentColor = tcu::clamp(tcu::sRGBToLinear(fbColor) + uniformColor, formatMinValue, formatMaxValue); in genReferenceTexture()
633 tcu::clear(reference.getAccess(), tcu::clamp(fbColor + uniformColor, formatMinValue, formatMaxValue)); in genReferenceTexture()
642 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); in iterate() local
645 tcu::TextureLevel reference = genReferenceTexture(fbColor, uniformColor); in iterate()
649 genUniformColor(uniformColor); in iterate()
676 tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor);
755 genReferenceTexture(const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor) genReferenceTexture() argument
789 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); iterate() local
861 genReferenceTexture(const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor) genReferenceTexture() argument
871 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); iterate() local
1045 genReferenceTexture(const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor) genReferenceTexture() argument
1057 tcu::clear(getSubregion(reference.getAccess(), 0, top, 0, left, height-top, 1), fbColor + uniformColor); genReferenceTexture() local
1059 tcu::clear(getSubregion(reference.getAccess(), 0, 0, 0, left, top, 1), fbColor + uniformColor); genReferenceTexture() local
1067 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.25f, 0.0f, 0.0f, 1.0f)); iterate() local
1227 genReferenceTexture(int level, const vector<tcu::Vec4>& colors, const tcu::Vec4& uniformColor) genReferenceTexture() argument
1251 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.0f, 0.0f, 1.0f)); iterate() local
1329 genReferenceTexture(int layer, const vector<tcu::Vec4>& colors, const tcu::Vec4& uniformColor) genReferenceTexture() argument
1347 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); iterate() local
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/third_party/skia/src/shaders/
H A DSkColorShader.cpp102 return p->uniformColor(color, uniforms); in onProgram()
112 return p->uniformColor(color, uniforms); in onProgram()
/third_party/skia/src/core/
H A DSkModeColorFilter.cpp80 src = p->uniformColor(color, uniforms); in onProgram()
H A DSkColorFilter.cpp129 as_CFB(this)->program(&b, b.uniformColor(uniColor, &uni), dstInfo, &uni, &alloc)) { in onFilterColor4f()
H A DSkVMBlitter.cpp311 skvm::Color paint = p->uniformColor(params.paint, uniforms); in BuildProgram()
H A DSkRuntimeEffect.cpp625 skvm::Color inputColor = p.uniformColor(/*placeholder*/ SkColors::kWhite, &childColorUniforms); in Make()
633 skvm::Color result = p.uniformColor(/*placeholder*/ SkColors::kWhite, &childColorUniforms); in Make()
H A DSkVM.h673 Color uniformColor(SkColor4f, Uniforms*);
H A DSkVM.cpp1445 Color Builder::uniformColor(SkColor4f color, Uniforms* uniforms) { in uniformColor() function in skvm::Builder
/third_party/skia/src/sksl/codegen/
H A DSkSLVMCodeGenerator.cpp2050 skvm::Color inColor = builder->uniformColor(SkColors::kWhite, &uniforms);
2051 skvm::Color destColor = builder->uniformColor(SkColors::kBlack, &uniforms);

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