/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Context_gles_2_0_autogen.h | 162 void uniform3fv(UniformLocation locationPacked, GLsizei count, const GLfloat *value); \
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fShaderSharedVarTests.cpp | 208 else if (scalarSize == 3) gl.uniform3fv(location, numValues, &values[0]); in iterate()
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H A D | es31fUniformLocationTests.cpp | 615 case glu::TYPE_FLOAT_VEC3: gl.uniform3fv(gotLoc, 1, floatBuf); break;
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrContext.hpp | 165 virtual void uniform3fv (deInt32 index, deInt32 count, const float*) = DE_NULL;
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H A D | sglrGLContext.hpp | 177 virtual void uniform3fv (deInt32 index, deInt32 count, const float*);
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H A D | sglrGLContext.cpp | 736 void GLContext::uniform3fv (deInt32 location, deInt32 count, const float* value) in uniform3fv() function in sglr::GLContext
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H A D | sglrReferenceContext.hpp | 730 virtual void uniform3fv (deInt32 index, deInt32 count, const float*);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | DispatchTableGL_autogen.cpp | 562 ASSIGN("glUniform3fvARB", uniform3fv); in initProcsDesktopGL() 1357 ASSIGN("glUniform3fv", uniform3fv); in initProcsDesktopGL() 2387 ASSIGN("glUniform3fv", uniform3fv); in initProcsGLES() 3350 uniform3fv = &glUniform3fvNULL; in initProcsDesktopGLNULL() 4144 uniform3fv = &glUniform3fvNULL; in initProcsDesktopGLNULL() 5173 uniform3fv = &glUniform3fvNULL; in initProcsGLESNULL()
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H A D | ProgramGL.cpp | 535 mFunctions->uniform3fv(uniLoc(location), count, v); in setUniform3fv()
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H A D | DispatchTableGL_autogen.h | 198 PFNGLUNIFORM3FVPROC uniform3fv = nullptr; member in rx::DispatchTableGL
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcShaderStructTests.cpp | 1173 MAKE_SET_VEC_UNIFORM(Vec3, gl.uniform3fv);
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H A D | glcShaderIndexingTests.cpp | 226 gl.uniform3fv(arrLoc, 4, arr[0].getPtr()); in setupUniforms()
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H A D | glcShaderLibraryCase.cpp | 145 gl.uniform3fv(loc, 1, &val.elements[elemNdx].float32); in setUniformValue()
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H A D | glcShaderRenderCase.cpp | 1090 gl.uniform3fv(uniLoc, 1, s_vec3Uniforms[i].value.getPtr()); in setupDefaultUniforms()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl3cGPUShader5Tests.cpp | 292 gl.uniform3fv(location, 1, f_data); in setUniform()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsFragOpInteractionCase.cpp | 340 case 3: ctx.uniform3fv(location, 1, (float*)value.value().getValuePtr()); break;
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H A D | glsShaderRenderCase.cpp | 996 gl.uniform3fv(uniLoc, 1, s_vec3Uniforms[i].value.getPtr()); in setupDefaultUniforms()
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H A D | glsShaderLibraryCase.cpp | 823 case TYPE_FLOAT_VEC3: gl.uniform3fv(loc, 1, &val.elements[elemNdx].float32); break;
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderBuiltinVarTests.cpp | 323 gl.uniform3fv(scaleLoc, 1, scale.getPtr()); in iterate()
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H A D | es2fShaderIndexingTests.cpp | 238 gl.uniform3fv(arrLoc, 4, arr[0].getPtr()); in setupUniforms()
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H A D | es2fShaderStructTests.cpp | 1307 MAKE_SET_VEC_UNIFORM (Vec3, gl.uniform3fv);
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderDerivateTests.cpp | 791 gl.uniform3fv(scaleLoc, 1, m_derivScale.getPtr()); in iterate() 792 gl.uniform3fv(biasLoc, 1, m_derivBias.getPtr()); in iterate()
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H A D | es3fShaderBuiltinVarTests.cpp | 341 gl.uniform3fv(scaleLoc, 1, scale.getPtr()); in iterate()
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H A D | es3fShaderIndexingTests.cpp | 204 gl.uniform3fv(arrLoc, 4, arr[0].getPtr()); in setupUniforms()
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H A D | es3fShaderStructTests.cpp | 1311 MAKE_SET_VEC_UNIFORM (Vec3, gl.uniform3fv);
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