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Searched refs:uniform2iv (Results 1 - 25 of 29) sorted by relevance

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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fShaderSharedVarTests.cpp226 else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]); in iterate()
262 else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]); in iterate()
H A Des31fShaderTextureSizeTests.cpp469 gl.uniform2iv(shaderSizeLoc, 1, size.getPtr());
H A Des31fUniformLocationTests.cpp619 case glu::TYPE_INT_VEC2: gl.uniform2iv(gotLoc, 1, intBuf); break;
629 case glu::TYPE_BOOL_VEC2: gl.uniform2iv(gotLoc, 1, intBuf); break;
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DContext_gles_2_0_autogen.h160 void uniform2iv(UniformLocation locationPacked, GLsizei count, const GLint *value); \
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrContext.hpp168 virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL;
H A DsglrGLContext.hpp180 virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*);
H A DsglrGLContext.cpp751 void GLContext::uniform2iv (deInt32 location, deInt32 count, const deInt32* value) in uniform2iv() function in sglr::GLContext
H A DsglrReferenceContext.hpp733 virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*);
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderLibraryCase.cpp163 gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); in setUniformValue()
175 gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); in setUniformValue()
H A DglcShaderRenderCase.cpp998 gl.uniform2iv(uniLoc, 1, s_ivec2Uniforms[i].value.getPtr()); in setupDefaultUniforms()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DDispatchTableGL_autogen.cpp560 ASSIGN("glUniform2ivARB", uniform2iv); in initProcsDesktopGL()
1355 ASSIGN("glUniform2iv", uniform2iv); in initProcsDesktopGL()
2385 ASSIGN("glUniform2iv", uniform2iv); in initProcsGLES()
3348 uniform2iv = &glUniform2ivNULL; in initProcsDesktopGLNULL()
4142 uniform2iv = &glUniform2ivNULL; in initProcsDesktopGLNULL()
5171 uniform2iv = &glUniform2ivNULL; in initProcsGLESNULL()
H A DProgramGL.cpp574 mFunctions->uniform2iv(uniLoc(location), count, v); in setUniform2iv()
H A DDispatchTableGL_autogen.h196 PFNGLUNIFORM2IVPROC uniform2iv = nullptr; member in rx::DispatchTableGL
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl3cGPUShader5Tests.cpp268 gl.uniform2iv(location, 1, i_data); in setUniform()
H A Dgl4cShadingLanguage420PackTests.cpp764 result = gl.uniform2iv; in getUniformNiv()
/third_party/vk-gl-cts/modules/glshared/
H A DglsFragOpInteractionCase.cpp353 case 2: ctx.uniform2iv(location, 1, (int*)value.value().getValuePtr()); break;
H A DglsShaderLibraryCase.cpp829 case TYPE_INT_VEC2: gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); break;
833 case TYPE_BOOL_VEC2: gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); break;
H A DglsShaderRenderCase.cpp893 gl.uniform2iv(uniLoc, 1, s_ivec2Uniforms[i].value.getPtr()); in setupDefaultUniforms()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cSeparateShaderObjsTests.cpp1336 gl.uniform2iv(location[6], arraySize, value); in activeUniformi()
/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pShaderOperatorTests.cpp114 case 2: gl.uniform2iv(location, count, data); break; in uniformNiv()
/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pShaderOperatorTests.cpp114 case 2: gl.uniform2iv(location, count, data); break; in uniformNiv()
/third_party/skia/third_party/externals/angle2/src/libGL/
H A Dentry_points_gl_2_autogen.cpp1194 context->uniform2iv(locationPacked, count, value); in GL_Uniform2iv()
/third_party/skia/third_party/externals/angle2/src/libGLESv2/
H A Dentry_points_gles_2_0_autogen.cpp3263 context->uniform2iv(locationPacked, count, value); in GL_Uniform2iv()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
H A Dframe_capture_replay_autogen.cpp3030 context->uniform2iv(params.getParam("locationPacked", ParamType::TUniformLocation, 0) in ReplayCall()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp1182 gl.uniform2iv(sizeLoc, 1, testSize.expectedSize.m_data); in testTextureSize()

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