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Help
Searched
refs:unifValue
(Results
1 - 3
of
3
) sorted by relevance
/third_party/vk-gl-cts/modules/gles31/functional/
H
A
D
es31fProgramUniformTests.cpp
1376
VarValue
unifValue
;
in assignUniforms()
local
1383
unifValue
= elemUnif->finalValue;
in assignUniforms()
1386
unifValue
= uniform.finalValue;
in assignUniforms()
1388
const VarValue apiValue = glu::isDataTypeBoolOrBVec(
unifValue
.type) ? getRandomBoolRepresentation(
unifValue
, boolApiType, rnd)
in assignUniforms()
1389
: glu::isDataTypeSampler(
unifValue
.type) ? getSamplerUnitValue(
unifValue
)
in assignUniforms()
1390
:
unifValue
;
in assignUniforms()
1395
log << TestLog::Message << "// Using type " << glu::getDataTypeName(boolApiType) << " to set boolean value " << apiVarValueStr(
unifValue
) << " for " << curName << TestLog::EndMessage;
in assignUniforms()
1551
const VarValue&
unifValue
in compareUniformValues()
local
[all...]
/third_party/vk-gl-cts/modules/gles3/functional/
H
A
D
es3fUniformApiTests.cpp
1791
const VarValue&
unifValue
= values[unifNdx];
in checkUniformDefaultValues()
local
1796
if (
unifValue
.type == glu::TYPE_INVALID) // This happens when glGetUniformLocation() returned -1.
in checkUniformDefaultValues()
1804
if (
unifValue
.val.VAR_VALUE_MEMBER[i] != (ZERO)) \
in checkUniformDefaultValues()
1822
if (
unifValue
.val.samplerV.unit != 0)
in checkUniformDefaultValues()
1873
VarValue
unifValue
;
in assignUniforms()
local
1880
unifValue
= elemUnif->finalValue;
in assignUniforms()
1883
unifValue
= uniform.finalValue;
in assignUniforms()
1885
const VarValue apiValue = glu::isDataTypeBoolOrBVec(
unifValue
.type) ? getRandomBoolRepresentation(
unifValue
, boolApiType, rnd)
in assignUniforms()
1886
: glu::isDataTypeSampler(
unifValue
in assignUniforms()
2048
const VarValue&
unifValue
= values[unifNdx];
compareUniformValues()
local
[all...]
/third_party/vk-gl-cts/modules/gles2/functional/
H
A
D
es2fUniformApiTests.cpp
1425
const VarValue&
unifValue
= values[unifNdx];
in checkUniformDefaultValues()
local
1430
if (
unifValue
.type == glu::TYPE_INVALID) // This happens when glGetUniformLocation() returned -1.
in checkUniformDefaultValues()
1438
if (
unifValue
.val.VAR_VALUE_MEMBER[i] != (ZERO)) \
in checkUniformDefaultValues()
1454
if (
unifValue
.val.samplerV.unit != 0)
in checkUniformDefaultValues()
1502
VarValue
unifValue
;
in assignUniforms()
local
1509
unifValue
= elemUnif->finalValue;
in assignUniforms()
1512
unifValue
= uniform.finalValue;
in assignUniforms()
1514
const VarValue apiValue = glu::isDataTypeBoolOrBVec(
unifValue
.type) ? getRandomBoolRepresentation(
unifValue
, boolApiType, rnd)
in assignUniforms()
1515
: glu::isDataTypeSampler(
unifValue
in assignUniforms()
1636
const VarValue&
unifValue
= values[unifNdx];
compareUniformValues()
local
[all...]
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