Searched refs:umbraPolygon (Results 1 - 1 of 1) sorted by relevance
/third_party/skia/src/utils/ |
H A D | SkShadowTessellator.cpp | 59 const SkTDArray<SkPoint>& umbraPolygon, bool lastEdge, bool doClip); 61 const SkTDArray<SkPoint>& umbraPolygon, int* currUmbraIndex); 62 int getClosestUmbraIndex(const SkPoint& point, const SkTDArray<SkPoint>& umbraPolygon); 66 void stitchConcaveRings(const SkTDArray<SkPoint>& umbraPolygon, 292 const SkTDArray<SkPoint>& umbraPolygon = (inset > SK_ScalarNearlyZero) ? insetPolygon in computeConvexShadow() local 317 this->addInnerPoint(fFirstPoint, umbraColor, umbraPolygon, &fPrevUmbraIndex); in computeConvexShadow() 334 this->addEdge(fPathPolygon[0], fFirstOutset, umbraColor, umbraPolygon, false, doClip); in computeConvexShadow() 343 this->addEdge(fPathPolygon[i], normal, umbraColor, umbraPolygon, in computeConvexShadow() 400 SkColor umbraColor, const SkTDArray<SkPoint>& umbraPolygon, in addEdge() 410 duplicate = this->addInnerPoint(nextPoint, umbraColor, umbraPolygon, in addEdge() 399 addEdge(const SkPoint& nextPoint, const SkVector& nextNormal, SkColor umbraColor, const SkTDArray<SkPoint>& umbraPolygon, bool lastEdge, bool doClip) addEdge() argument 491 addInnerPoint(const SkPoint& pathPoint, SkColor umbraColor, const SkTDArray<SkPoint>& umbraPolygon, int* currUmbraIndex) addInnerPoint() argument 523 getClosestUmbraIndex(const SkPoint& p, const SkTDArray<SkPoint>& umbraPolygon) getClosestUmbraIndex() argument 559 SkTDArray<SkPoint> umbraPolygon; computeConcaveShadow() local 589 stitchConcaveRings(const SkTDArray<SkPoint>& umbraPolygon, SkTDArray<int>* umbraIndices, const SkTDArray<SkPoint>& penumbraPolygon, SkTDArray<int>* penumbraIndices) stitchConcaveRings() argument [all...] |
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