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Searched refs:ubo_bind_mask (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_resource.h129 uint32_t ubo_bind_mask[PIPE_SHADER_TYPES]; member
H A Dzink_context.c1247 if (!res->ubo_bind_mask[pstage] && !res->ssbo_bind_mask[pstage]) in unbind_buffer_descriptor_stage()
1256 res->ubo_bind_mask[pstage] &= ~BITFIELD_BIT(slot); in unbind_ubo()
1303 new_res->ubo_bind_mask[shader] |= BITFIELD_BIT(index); in zink_set_constant_buffer()
3918 u_foreach_bit(slot, res->ubo_bind_mask[shader]) { in rebind_buffer()

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