Home
last modified time | relevance | path

Searched refs:uav_bindings (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.h188 } uav_bindings[PIPE_MAX_SHADER_IMAGES]; member
H A Dd3d12_draw.cpp305 uav_desc.Format = d3d12_get_format(shader->uav_bindings[i].format); in fill_image_descriptors()
306 uint format_size = util_format_get_blocksize(shader->uav_bindings[i].format); in fill_image_descriptors()
343 d3d12_descriptor_heap_append_handles(batch->view_heap, &screen->null_uavs[shader->uav_bindings[i].dimension].cpu_handle, 1); in fill_image_descriptors()
H A Dd3d12_compiler.cpp180 shader->uav_bindings[var->data.driver_location + i].format = var->data.image.format; in compile_nir()
181 shader->uav_bindings[var->data.driver_location + i].dimension = resource_dimension(glsl_get_sampler_dim(type_no_array)); in compile_nir()

Completed in 5 milliseconds