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Searched refs:uavSpliceIndex (Results 1 - 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_state_uav.c682 * We need to resend the SetUAViews command when uavSpliceIndex is to
688 int uavSpliceIndex, in need_to_set_uav()
694 if (uavSpliceIndex != svga->state.hw_draw.uavSpliceIndex) in need_to_set_uav()
700 if ((uavSpliceIndex + num_uavs) > SVGA_MAX_UAVIEWS) in need_to_set_uav()
752 /* Determine the uavSpliceIndex since uav and render targets view share the in update_uav()
755 int uavSpliceIndex = svga->state.hw_clear.num_rendertargets; in update_uav() local
758 unsigned num_free_uavs = SVGA_MAX_UAVIEWS - uavSpliceIndex; in update_uav()
769 if (!need_to_set_uav(svga, uavSpliceIndex, num_uavs, uaViewIds, uaViews)) in update_uav()
773 SVGA_DBG(DEBUG_UAV, "%s: SetUAViews uavSpliceIndex in update_uav()
687 need_to_set_uav(struct svga_context *svga, int uavSpliceIndex, unsigned num_uavs, SVGA3dUAViewId *uaViewIds, struct svga_winsys_surface **uaViews) need_to_set_uav() argument
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H A Dsvga_context.c297 svga->state.hw_draw.uavSpliceIndex = -1; in svga_context_create()
H A Dsvga_cmd_vgpu10.c1633 uint32 uavSpliceIndex, in SVGA3D_sm5_SetUAViews()
1650 cmd->uavSpliceIndex = uavSpliceIndex; in SVGA3D_sm5_SetUAViews()
1632 SVGA3D_sm5_SetUAViews(struct svga_winsys_context *swc, uint32 uavSpliceIndex, unsigned count, const SVGA3dUAViewId ids[], struct svga_winsys_surface **uaViews) SVGA3D_sm5_SetUAViews() argument
H A Dsvga_cmd.h754 uint32 uavSpliceIndex,
H A Dsvga_context.h494 int uavSpliceIndex; member
H A Dsvga_shader.c475 /* Save the uavSpliceIndex which is the index used for the first uav in svga_init_shader_key_common()
476 * in the draw pipeline. For compute, uavSpliceIndex is always 0. in svga_init_shader_key_common()
479 key->uav_splice_index = svga->state.hw_draw.uavSpliceIndex; in svga_init_shader_key_common()
/third_party/mesa3d/src/gallium/drivers/svga/include/
H A Dsvga3d_dx.h1415 uint32 uavSpliceIndex; member
2082 uint32 uavSpliceIndex; member

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