Searched refs:u_color (Results 1 - 7 of 7) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/i915/ |
H A D | i915_clear.c | 50 union util_color u_color; in i915_clear_emit() local 65 util_pack_color(color->f, cbuf->format, &u_color); in i915_clear_emit() 67 clear_color = u_color.ui[0]; in i915_clear_emit() 70 clear_color = (u_color.ui[0] & 0xffff) | (u_color.ui[0] << 16); in i915_clear_emit() 76 util_pack_color(color->f, cbuf->format, &u_color); in i915_clear_emit() 78 util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color); in i915_clear_emit() 79 clear_color8888 = u_color.ui[0]; in i915_clear_emit()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fDepthTests.cpp | 60 const sglr::UniformSlot& u_color; member in deqp::gles3::Functional::DepthShader 67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) in DepthShader() 75 "uniform highp vec4 u_color;\n" in DepthShader() 79 " o_color = u_color;\n" in DepthShader() 81 , u_color(getUniformByName("u_color")) in DepthShader() 88 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr()); in setColor() 99 const tcu::Vec4 color(u_color.value.f4); in shadeFragments()
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H A D | es3fStencilTests.cpp | 66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) in StencilShader() 74 "uniform highp vec4 u_color;\n" in StencilShader() 78 " o_color = u_color;\n" in StencilShader() 80 , u_color (getUniformByName("u_color")) in StencilShader() 87 ctx.uniform4fv(ctx.getUniformLocation(program, "u_color"), 1, color.getPtr()); in setColor() 103 const tcu::Vec4 color(u_color.value.f4); in shadeFragments() 112 const sglr::UniformSlot& u_color; member in deqp::gles3::Functional::StencilShader
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H A D | es3fFboTestUtil.hpp | 196 const sglr::UniformSlot& u_color; member in deqp::gles3::Functional::FboTestUtil::DepthGradientShader
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H A D | es3fFboTestUtil.cpp | 82 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) in FlatColorShader() 93 "uniform highp vec4 u_color;\n" in FlatColorShader() 97 " o_color = " + glu::getDataTypeName(outputType) + "(u_color);\n" in FlatColorShader() 105 deInt32 location = context.getUniformLocation(program, "u_color"); in setColor() 784 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) in DepthGradientShader() 801 "uniform highp vec4 u_color;\n" in DepthGradientShader() 809 " o_color = " + glu::getDataTypeName(outputType) + "(u_color);\n" in DepthGradientShader() 814 , u_color (getUniformByName("u_color")) in DepthGradientShader() 823 ctx.uniform4fv(ctx.getUniformLocation(program, "u_color"), in setUniforms() [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fDepthTests.cpp | 60 const sglr::UniformSlot& u_color; member in deqp::gles2::Functional::DepthShader 67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) in DepthShader() 73 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n" in DepthShader() 76 " gl_FragColor = u_color;\n" in DepthShader() 78 , u_color(getUniformByName("u_color")) in DepthShader() 85 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr()); in setColor() 96 const tcu::Vec4 color(u_color.value.f4); in shadeFragments()
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H A D | es2fStencilTests.cpp | 66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) in StencilShader() 72 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n" in StencilShader() 75 " gl_FragColor = u_color;\n" in StencilShader() 77 , u_color (getUniformByName("u_color")) in StencilShader() 84 ctx.uniform4fv(ctx.getUniformLocation(program, "u_color"), 1, color.getPtr()); in setColor() 100 const tcu::Vec4 color(u_color.value.f4); in shadeFragments() 109 const sglr::UniformSlot& u_color; member in deqp::gles2::Functional::StencilShader
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