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Searched refs:txf (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_nir_lower_txf_ms.c44 nir_tex_instr *txf = nir_tex_instr_create(c->s, 1); in vc4_nir_lower_txf_ms_instr() local
45 txf->op = nir_texop_txf; in vc4_nir_lower_txf_ms_instr()
46 txf->texture_index = txf_ms->texture_index; in vc4_nir_lower_txf_ms_instr()
47 txf->coord_components = txf_ms->coord_components; in vc4_nir_lower_txf_ms_instr()
48 txf->is_shadow = txf_ms->is_shadow; in vc4_nir_lower_txf_ms_instr()
49 txf->is_new_style_shadow = txf_ms->is_new_style_shadow; in vc4_nir_lower_txf_ms_instr()
50 txf->dest_type = txf_ms->dest_type; in vc4_nir_lower_txf_ms_instr()
120 txf->src[0].src_type = nir_tex_src_coord; in vc4_nir_lower_txf_ms_instr()
121 txf->src[0].src = nir_src_for_ssa(nir_vec2(b, addr, nir_imm_int(b, 0))); in vc4_nir_lower_txf_ms_instr()
122 nir_ssa_dest_init(&txf in vc4_nir_lower_txf_ms_instr()
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/third_party/mesa3d/src/microsoft/compiler/
H A Ddxil_nir_lower_int_samplers.c255 nir_tex_instr *txf; in create_txf_from_tex() local
265 txf = nir_tex_instr_create(b->shader, num_srcs); in create_txf_from_tex()
266 txf->op = nir_texop_txf; in create_txf_from_tex()
267 txf->coord_components = tex->coord_components; in create_txf_from_tex()
268 txf->sampler_dim = tex->sampler_dim; in create_txf_from_tex()
269 txf->is_array = tex->is_array; in create_txf_from_tex()
270 txf->is_shadow = tex->is_shadow; in create_txf_from_tex()
271 txf->is_new_style_shadow = tex->is_new_style_shadow; in create_txf_from_tex()
272 txf->texture_index = tex->texture_index; in create_txf_from_tex()
273 txf in create_txf_from_tex()
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/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_pbo_compute.c643 nir_tex_instr *txf = nir_tex_instr_create(b.shader, 3); in create_conversion_shader() local
644 txf->is_array = glsl_sampler_type_is_array(sampler->type); in create_conversion_shader()
645 txf->op = nir_texop_txf; in create_conversion_shader()
646 txf->sampler_dim = glsl_get_sampler_dim(sampler->type); in create_conversion_shader()
647 txf->dest_type = nir_type_float32; in create_conversion_shader()
648 txf->coord_components = coord_components; in create_conversion_shader()
649 txf->texture_index = 0; in create_conversion_shader()
650 txf->sampler_index = 0; in create_conversion_shader()
651 txf->src[0].src_type = nir_tex_src_coord; in create_conversion_shader()
652 txf in create_conversion_shader()
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