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Help
Searched
refs:txf
(Results
1 - 3
of
3
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/vc4/
H
A
D
vc4_nir_lower_txf_ms.c
44
nir_tex_instr *
txf
= nir_tex_instr_create(c->s, 1);
in vc4_nir_lower_txf_ms_instr()
local
45
txf
->op = nir_texop_txf;
in vc4_nir_lower_txf_ms_instr()
46
txf
->texture_index = txf_ms->texture_index;
in vc4_nir_lower_txf_ms_instr()
47
txf
->coord_components = txf_ms->coord_components;
in vc4_nir_lower_txf_ms_instr()
48
txf
->is_shadow = txf_ms->is_shadow;
in vc4_nir_lower_txf_ms_instr()
49
txf
->is_new_style_shadow = txf_ms->is_new_style_shadow;
in vc4_nir_lower_txf_ms_instr()
50
txf
->dest_type = txf_ms->dest_type;
in vc4_nir_lower_txf_ms_instr()
120
txf
->src[0].src_type = nir_tex_src_coord;
in vc4_nir_lower_txf_ms_instr()
121
txf
->src[0].src = nir_src_for_ssa(nir_vec2(b, addr, nir_imm_int(b, 0)));
in vc4_nir_lower_txf_ms_instr()
122
nir_ssa_dest_init(&
txf
in vc4_nir_lower_txf_ms_instr()
[all...]
/third_party/mesa3d/src/microsoft/compiler/
H
A
D
dxil_nir_lower_int_samplers.c
255
nir_tex_instr *
txf
;
in create_txf_from_tex()
local
265
txf
= nir_tex_instr_create(b->shader, num_srcs);
in create_txf_from_tex()
266
txf
->op = nir_texop_txf;
in create_txf_from_tex()
267
txf
->coord_components = tex->coord_components;
in create_txf_from_tex()
268
txf
->sampler_dim = tex->sampler_dim;
in create_txf_from_tex()
269
txf
->is_array = tex->is_array;
in create_txf_from_tex()
270
txf
->is_shadow = tex->is_shadow;
in create_txf_from_tex()
271
txf
->is_new_style_shadow = tex->is_new_style_shadow;
in create_txf_from_tex()
272
txf
->texture_index = tex->texture_index;
in create_txf_from_tex()
273
txf
in create_txf_from_tex()
[all...]
/third_party/mesa3d/src/mesa/state_tracker/
H
A
D
st_pbo_compute.c
643
nir_tex_instr *
txf
= nir_tex_instr_create(b.shader, 3);
in create_conversion_shader()
local
644
txf
->is_array = glsl_sampler_type_is_array(sampler->type);
in create_conversion_shader()
645
txf
->op = nir_texop_txf;
in create_conversion_shader()
646
txf
->sampler_dim = glsl_get_sampler_dim(sampler->type);
in create_conversion_shader()
647
txf
->dest_type = nir_type_float32;
in create_conversion_shader()
648
txf
->coord_components = coord_components;
in create_conversion_shader()
649
txf
->texture_index = 0;
in create_conversion_shader()
650
txf
->sampler_index = 0;
in create_conversion_shader()
651
txf
->src[0].src_type = nir_tex_src_coord;
in create_conversion_shader()
652
txf
in create_conversion_shader()
[all...]
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