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Searched refs:try_update_scene_state (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_setup.c66 static boolean try_update_scene_state(struct lp_setup_context *setup);
239 if (!try_update_scene_state(setup)) { in begin_binning()
900 * See: lp_setup.c::try_update_scene_state in lp_setup_set_viewports()
1169 try_update_scene_state(struct lp_setup_context *setup) in try_update_scene_state() function
1491 if (try_update_scene_state(setup)) in lp_setup_update_state()
1508 return try_update_scene_state(setup); in lp_setup_update_state()

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