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Searched refs:trianglesPerInvocation (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/
H A DvktMeshShaderMiscTestsEXT.cpp1095 const auto trianglesPerInvocation = kNumVertices / workGroupSize; in initPrograms() local
1098 // using a triangle fan that advances from top to bottom. Each invocation will generate ~trianglesPerInvocation triangles. in initPrograms()
1115 << " const uint trianglesPerInvocation = " << trianglesPerInvocation << "u;\n" in initPrograms()
1120 << " uint firstTriangle = trianglesPerInvocation * gl_LocalInvocationIndex;\n" in initPrograms()
1121 << " for (uint i = 0u; i < trianglesPerInvocation; i++) {\n" in initPrograms()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/
H A DvktMeshShaderMiscTestsEXT.cpp1077 const auto trianglesPerInvocation = kNumVertices / workGroupSize; in initPrograms() local
1080 // using a triangle fan that advances from top to bottom. Each invocation will generate ~trianglesPerInvocation triangles. in initPrograms()
1097 << " const uint trianglesPerInvocation = " << trianglesPerInvocation << "u;\n" in initPrograms()
1102 << " uint firstTriangle = trianglesPerInvocation * gl_LocalInvocationIndex;\n" in initPrograms()
1103 << " for (uint i = 0u; i < trianglesPerInvocation; i++) {\n" in initPrograms()

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