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Searched refs:triangle_fan_exec_param_count (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/microsoft/vulkan/
H A Ddzn_nir.c216 uint32_t triangle_fan_exec_param_count = 0; in dzn_nir_indirect_draw_shader() local
223 triangle_fan_exec_vals[triangle_fan_exec_param_count++] = triangle_fan_index_buf_addr_lo; in dzn_nir_indirect_draw_shader()
224 triangle_fan_exec_vals[triangle_fan_exec_param_count++] = triangle_fan_index_buf_addr_hi; in dzn_nir_indirect_draw_shader()
227 triangle_fan_exec_vals[triangle_fan_exec_param_count++] = nir_channel(&b, draw_info1, 2); in dzn_nir_indirect_draw_shader()
228 triangle_fan_exec_vals[triangle_fan_exec_param_count++] = nir_channel(&b, draw_info1, 0); in dzn_nir_indirect_draw_shader()
243 triangle_fan_exec_vals[triangle_fan_exec_param_count++] = exec_buf_start_lo; in dzn_nir_indirect_draw_shader()
244 triangle_fan_exec_vals[triangle_fan_exec_param_count++] = exec_buf_start_hi; in dzn_nir_indirect_draw_shader()
245 triangle_fan_exec_vals[triangle_fan_exec_param_count++] = nir_imm_int(&b, 1); in dzn_nir_indirect_draw_shader()
247 triangle_fan_exec_vals[triangle_fan_exec_param_count++] = in dzn_nir_indirect_draw_shader()
249 triangle_fan_exec_vals[triangle_fan_exec_param_count in dzn_nir_indirect_draw_shader()
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