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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureSwizzleTests.cpp209 const float triY = triNdx ? 1.0f-yf : yf; in iterate() local
211 const float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); in iterate()
212 const float t = triangleInterpolate(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureSwizzleTests.cpp237 const float triY = triNdx ? 1.0f-yf : yf; in iterate() local
239 const float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); in iterate()
240 const float t = triangleInterpolate(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY); in iterate()
/third_party/vk-gl-cts/framework/opengl/
H A DgluTextureTestUtil.cpp417 float triY = triNdx ? 1.0f-yf : yf; in sampleTextureNonProjected() local
419 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); in sampleTextureNonProjected()
454 float triY = triNdx ? 1.0f-yf : yf; in sampleTextureNonProjected() local
456 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); in sampleTextureNonProjected()
457 float t = triangleInterpolate(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY); in sampleTextureNonProjected()
749 float triY = triNdx ? 1.0f-yf : yf; in sampleTextureNonProjected() local
751 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); in sampleTextureNonProjected()
752 float t = triangleInterpolate(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY); in sampleTextureNonProjected()
753 float r = triangleInterpolate(triR[triNdx].x(), triR[triNdx].y(), triR[triNdx].z(), triX, triY); in sampleTextureNonProjected()
797 float triY in sampleTextureNonProjected() local
844 float triY = triNdx ? 1.0f-yf : yf; sampleTextureNonProjected() local
1005 const float triY = triNdx ? 1.0f-yf : yf; fetchTexture() local
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