Searched refs:triU (Results 1 - 1 of 1) sorted by relevance
/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluTextureTestUtil.cpp | 487 tcu::Vec3 triU[2] = { uq.swizzle(0, 1, 2), uq.swizzle(3, 2, 1) }; in sampleTextureProjected() local 506 float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triW[triNdx], triWx, triWy, (float)dst.getWidth(), (float)dst.getHeight()) in sampleTextureProjected() 530 tcu::Vec3 triU[2] = { uq.swizzle(0, 1, 2), uq.swizzle(3, 2, 1) }; in sampleTextureProjected() local 551 float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triWx, triWy, (float)dst.getWidth(), (float)dst.getHeight()) in sampleTextureProjected() 876 tcu::Vec3 triU[2] = { uq.swizzle(0, 1, 2), uq.swizzle(3, 2, 1) }; in sampleTextureProjected() local 899 float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triP[triNdx], triWx, triWy, (float)dst.getWidth(), (float)dst.getHeight()) in sampleTextureProjected()
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