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Searched refs:triR (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/framework/opengl/
H A DgluTextureTestUtil.cpp667 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in sampleTextureCube() local
687 triangleInterpolate(triR[triNdx], triNx, triNy)); in sampleTextureCube()
690 triDerivateX(triR[triNdx], triW[triNdx], wx, dstW, triNy)); in sampleTextureCube()
693 triDerivateY(triR[triNdx], triW[triNdx], wy, dstH, triNx)); in sampleTextureCube()
736 tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in sampleTextureNonProjected() local
753 float r = triangleInterpolate(triR[triNdx].x(), triR[triNdx].y(), triR[triNdx].z(), triX, triY); in sampleTextureNonProjected()
831 tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in sampleTextureNonProjected() local
832 float triLod[2] = { de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0], triT[0], triR[ in sampleTextureNonProjected()
875 tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; sampleTextureProjected() local
942 tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; sampleTextureCubeArray() local
1650 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; computeTextureLookupDiff() local
1847 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; computeTextureLookupDiff() local
2132 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; computeTextureLookupDiff() local
2330 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; computeTextureLookupDiff() local
2625 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; computeTextureCompareDiff() local
2749 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; computeTextureCompareDiff() local
3078 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; computeTextureCompareDiff() local
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/third_party/vk-gl-cts/modules/gles2/accuracy/
H A Des2aVaryingInterpolationTests.cpp69 Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2*3+0], coords[1*3+0]) }; in renderReference() local
87 float r = projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy) * scale[0] + bias[0]; in renderReference()
/third_party/vk-gl-cts/modules/gles3/accuracy/
H A Des3aVaryingInterpolationTests.cpp71 Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2*3+0], coords[1*3+0]) }; in renderReference() local
89 float r = projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy) * scale[0] + bias[0]; in renderReference()

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