Searched refs:triQ (Results 1 - 1 of 1) sorted by relevance
/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluTextureTestUtil.cpp | 943 tcu::Vec3 triQ[2] = { qq.swizzle(0, 1, 2), qq.swizzle(3, 2, 1) }; in sampleTextureCubeArray() local 965 const float coordQ = triangleInterpolate(triQ[triNdx], triNx, triNy); in sampleTextureCubeArray() 2331 const tcu::Vec3 triQ[2] = { qq.swizzle(0, 1, 2), qq.swizzle(3, 2, 1) }; in computeTextureLookupDiff() local 2393 projectedTriInterpolate(triQ[triNdx], triW[triNdx], triNx, triNy)); in computeTextureLookupDiff() 3079 const tcu::Vec3 triQ[2] = { qq.swizzle(0, 1, 2), qq.swizzle(3, 2, 1) }; in computeTextureCompareDiff() local 3129 projectedTriInterpolate(triQ[triNdx], triW[triNdx], triNx, triNy)); in computeTextureCompareDiff()
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