Searched refs:transposeGL (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fProgramUniformTests.cpp | 1344 const GLboolean transposeGL = transpose ? GL_TRUE : GL_FALSE; in assignUniforms() local 1447 case glu::TYPE_FLOAT_MAT2: GLU_CHECK_CALL(glProgramUniformMatrix2fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; in assignUniforms() 1448 case glu::TYPE_FLOAT_MAT3: GLU_CHECK_CALL(glProgramUniformMatrix3fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; in assignUniforms() 1449 case glu::TYPE_FLOAT_MAT4: GLU_CHECK_CALL(glProgramUniformMatrix4fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; in assignUniforms() 1450 case glu::TYPE_FLOAT_MAT2X3: GLU_CHECK_CALL(glProgramUniformMatrix2x3fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; in assignUniforms() 1451 case glu::TYPE_FLOAT_MAT2X4: GLU_CHECK_CALL(glProgramUniformMatrix2x4fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; in assignUniforms() 1452 case glu::TYPE_FLOAT_MAT3X2: GLU_CHECK_CALL(glProgramUniformMatrix3x2fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; in assignUniforms() 1453 case glu::TYPE_FLOAT_MAT3X4: GLU_CHECK_CALL(glProgramUniformMatrix3x4fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; in assignUniforms() 1454 case glu::TYPE_FLOAT_MAT4X2: GLU_CHECK_CALL(glProgramUniformMatrix4x2fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; in assignUniforms() 1455 case glu::TYPE_FLOAT_MAT4X3: GLU_CHECK_CALL(glProgramUniformMatrix4x3fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, in assignUniforms() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fUniformApiTests.cpp | 1841 const GLboolean transposeGL = transpose ? GL_TRUE : GL_FALSE; in assignUniforms() local 1944 case glu::TYPE_FLOAT_MAT2: GLU_CHECK_CALL(glUniformMatrix2fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; in assignUniforms() 1945 case glu::TYPE_FLOAT_MAT3: GLU_CHECK_CALL(glUniformMatrix3fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; in assignUniforms() 1946 case glu::TYPE_FLOAT_MAT4: GLU_CHECK_CALL(glUniformMatrix4fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; in assignUniforms() 1947 case glu::TYPE_FLOAT_MAT2X3: GLU_CHECK_CALL(glUniformMatrix2x3fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; in assignUniforms() 1948 case glu::TYPE_FLOAT_MAT2X4: GLU_CHECK_CALL(glUniformMatrix2x4fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; in assignUniforms() 1949 case glu::TYPE_FLOAT_MAT3X2: GLU_CHECK_CALL(glUniformMatrix3x2fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; in assignUniforms() 1950 case glu::TYPE_FLOAT_MAT3X4: GLU_CHECK_CALL(glUniformMatrix3x4fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; in assignUniforms() 1951 case glu::TYPE_FLOAT_MAT4X2: GLU_CHECK_CALL(glUniformMatrix4x2fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; in assignUniforms() 1952 case glu::TYPE_FLOAT_MAT4X3: GLU_CHECK_CALL(glUniformMatrix4x3fv (location, (GLsizei)valuesToAssign.size(), transposeGL, in assignUniforms() [all...] |
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