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Searched refs:transportType (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/
H A DvktShaderLibrary.cpp173 const DataType transportType = getTransportType(valueType); in genVertexShader() local
174 const char* const transportTypeStr = getDataTypeName(transportType); in genVertexShader()
178 res << "layout(location = " << curOutputLoc << ") flat out " << transportTypeStr << " " << (transportType != valueType ? "v_" : "") << val.name << ";\n"; in genVertexShader()
262 const DataType transportType = getTransportType(valueType); in genFragmentShader() local
263 const char* const transportTypeStr = getDataTypeName(transportType); in genFragmentShader()
266 shader << "layout(location = " << curInLoc << ") flat in " << transportTypeStr << " " << (valueType != transportType ? "v_" : "") << val.name << ";\n"; in genFragmentShader()
268 if (valueType != transportType) in genFragmentShader()
313 const DataType transportType = getTransportType(valueType); in specializeVertexShader() local
314 const char* const transportTypeStr = getDataTypeName(transportType); in specializeVertexShader()
321 if (valueType == transportType) in specializeVertexShader()
337 const DataType transportType = getTransportType(valueType); specializeVertexShader() local
391 const DataType transportType = getTransportType(valueType); specializeFragmentShader() local
449 const DataType transportType = getTransportType(valueType); generateVertexSpecialization() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/
H A DvktShaderLibrary.cpp173 const DataType transportType = getTransportType(valueType); in genVertexShader() local
174 const char* const transportTypeStr = getDataTypeName(transportType); in genVertexShader()
178 res << "layout(location = " << curOutputLoc << ") flat out " << transportTypeStr << " " << (transportType != valueType ? "v_" : "") << val.name << ";\n"; in genVertexShader()
262 const DataType transportType = getTransportType(valueType); in genFragmentShader() local
263 const char* const transportTypeStr = getDataTypeName(transportType); in genFragmentShader()
266 shader << "layout(location = " << curInLoc << ") flat in " << transportTypeStr << " " << (valueType != transportType ? "v_" : "") << val.name << ";\n"; in genFragmentShader()
268 if (valueType != transportType) in genFragmentShader()
313 const DataType transportType = getTransportType(valueType); in specializeVertexShader() local
314 const char* const transportTypeStr = getDataTypeName(transportType); in specializeVertexShader()
321 if (valueType == transportType) in specializeVertexShader()
337 const DataType transportType = getTransportType(valueType); specializeVertexShader() local
391 const DataType transportType = getTransportType(valueType); specializeFragmentShader() local
449 const DataType transportType = getTransportType(valueType); generateVertexSpecialization() local
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