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/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_resource_state.cpp291 transition_required(D3D12_RESOURCE_STATES current_state, D3D12_RESOURCE_STATES *destination_state) in transition_required() function
329 !transition_required(current_state->state, &after)) in resolve_global_state()
432 } else if (transition_required(current_subresource_state.state, /*inout*/ &after)) { in append_barrier()

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