Searched refs:transformInputs (Results 1 - 5 of 5) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
H A D | ShaderModuleVk.cpp | 90 tint::transform::DataMap transformInputs; in Initialize() local 94 transformInputs, nullptr, nullptr)); in Initialize() 157 tint::transform::DataMap transformInputs; in GetTransformedModuleHandle() local 158 transformInputs.Add<BindingRemapper::Remappings>(std::move(bindingPoints), in GetTransformedModuleHandle() 161 transformInputs.Add<tint::transform::SingleEntryPoint::Config>(entryPointName); in GetTransformedModuleHandle() 164 DAWN_TRY_ASSIGN(program, RunTransforms(&transformManager, GetTintProgram(), transformInputs, in GetTransformedModuleHandle()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
H A D | ShaderModuleD3D12.cpp | 611 tint::transform::DataMap transformInputs; in TranslateToHLSL() local 620 transformInputs.Add<tint::transform::SingleEntryPoint::Config>(request.entryPointName); in TranslateToHLSL() 626 transformInputs.Add<tint::transform::Renamer::Config>( in TranslateToHLSL() 634 transformInputs.Add<tint::transform::BindingRemapper::Remappings>( in TranslateToHLSL() 641 RunTransforms(&transformManager, request.program, transformInputs, in TranslateToHLSL() 760 tint::transform::DataMap transformInputs; in Compile() local 766 transformInputs.Add<tint::transform::FirstIndexOffset::BindingPoint>( in Compile() 772 RunTransforms(&transformManager, GetTintProgram(), transformInputs, in Compile()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
H A D | ShaderModuleGL.cpp | 270 tint::transform::DataMap transformInputs; in TranslateToGLSL() local 271 transformInputs.Add<tint::transform::SingleEntryPoint::Config>(entryPointName); in TranslateToGLSL() 275 transformInputs, nullptr, nullptr)); in TranslateToGLSL()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
H A D | ShaderModule.h | 114 /// Creates and adds the tint::transform::VertexPulling::Config to transformInputs. 118 tint::transform::DataMap* transformInputs);
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H A D | ShaderModule.cpp | 1078 tint::transform::DataMap* transformInputs) { 1105 transformInputs->Add<tint::transform::VertexPulling::Config>(cfg);
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