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Searched refs:total_uniform_blocks (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
H A Dlinker_util.cpp246 unsigned total_uniform_blocks = 0; in link_util_check_uniform_resources() local
284 total_uniform_blocks += sh->Program->info.num_ubos; in link_util_check_uniform_resources()
287 if (total_uniform_blocks > consts->MaxCombinedUniformBlocks) { in link_util_check_uniform_resources()
289 total_uniform_blocks, consts->MaxCombinedUniformBlocks); in link_util_check_uniform_resources()

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