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Searched refs:top_level_array_size_in_bytes (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
H A Dlinker_util.cpp109 int top_level_array_size_in_bytes, in link_util_should_add_buffer_variable()
116 if (!uniform->is_shader_storage || top_level_array_size_in_bytes == 0) in link_util_should_add_buffer_variable()
120 top_level_array_size_in_bytes; in link_util_should_add_buffer_variable()
106 link_util_should_add_buffer_variable(struct gl_shader_program *prog, struct gl_uniform_storage *uniform, int top_level_array_base_offset, int top_level_array_size_in_bytes, int second_element_offset, int block_index) link_util_should_add_buffer_variable() argument
H A Dlinker_util.h82 int top_level_array_size_in_bytes,
H A Dgl_nir_linker.c659 int top_level_array_size_in_bytes = -1; in nir_build_program_resource_list() local
684 top_level_array_size_in_bytes, in nir_build_program_resource_list()
693 top_level_array_size_in_bytes = in nir_build_program_resource_list()
700 second_element_offset = top_level_array_size_in_bytes ? in nir_build_program_resource_list()

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