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Searched refs:to_skpoint (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/tessellate/
H A DPatchWriter.cpp14 SK_ALWAYS_INLINE SkPoint to_skpoint(float2 p) { return skvx::bit_pun<SkPoint>(p); } in to_skpoint() function
31 MiddleOutPolygonTriangulator innerTriangulator(numPatches, to_skpoint(p0)); in chopAndWriteQuads()
47 *this << innerTriangulator.pushVertex(to_skpoint(abc.hi)); in chopAndWriteQuads()
67 *this << innerTriangulator.pushVertex(to_skpoint(p2)); in chopAndWriteQuads()
75 MiddleOutPolygonTriangulator innerTriangulator(numPatches, to_skpoint(p0)); in chopAndWriteConics()
94 *this << innerTriangulator.pushVertex(to_skpoint(midpoint)); in chopAndWriteConics()
105 *this << innerTriangulator.pushVertex(to_skpoint(h2.xy())); in chopAndWriteConics()
113 MiddleOutPolygonTriangulator innerTriangulator(numPatches, to_skpoint(p0)); in chopAndWriteCubics()
131 *this << innerTriangulator.pushVertex(to_skpoint(abcd.hi)); in chopAndWriteCubics()
154 *this << innerTriangulator.pushVertex(to_skpoint(p in chopAndWriteCubics()
[all...]
/third_party/skia/src/c/
H A Dsk_effects.cpp71 static const SkPoint& to_skpoint(const sk_point_t& p) { in to_skpoint() function
92 SkPoint center = to_skpoint(*ccenter); in sk_shader_new_radial_gradient()
136 SkPoint skstart = to_skpoint(*start); in sk_shader_new_two_point_conical_gradient()
137 SkPoint skend = to_skpoint(*end); in sk_shader_new_two_point_conical_gradient()

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