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Help
Searched
refs:to_skpoint
(Results
1 - 2
of
2
) sorted by relevance
/third_party/skia/src/gpu/tessellate/
H
A
D
PatchWriter.cpp
14
SK_ALWAYS_INLINE SkPoint
to_skpoint
(float2 p) { return skvx::bit_pun<SkPoint>(p); }
in to_skpoint()
function
31
MiddleOutPolygonTriangulator innerTriangulator(numPatches,
to_skpoint
(p0));
in chopAndWriteQuads()
47
*this << innerTriangulator.pushVertex(
to_skpoint
(abc.hi));
in chopAndWriteQuads()
67
*this << innerTriangulator.pushVertex(
to_skpoint
(p2));
in chopAndWriteQuads()
75
MiddleOutPolygonTriangulator innerTriangulator(numPatches,
to_skpoint
(p0));
in chopAndWriteConics()
94
*this << innerTriangulator.pushVertex(
to_skpoint
(midpoint));
in chopAndWriteConics()
105
*this << innerTriangulator.pushVertex(
to_skpoint
(h2.xy()));
in chopAndWriteConics()
113
MiddleOutPolygonTriangulator innerTriangulator(numPatches,
to_skpoint
(p0));
in chopAndWriteCubics()
131
*this << innerTriangulator.pushVertex(
to_skpoint
(abcd.hi));
in chopAndWriteCubics()
154
*this << innerTriangulator.pushVertex(
to_skpoint
(p
in chopAndWriteCubics()
[all...]
/third_party/skia/src/c/
H
A
D
sk_effects.cpp
71
static const SkPoint&
to_skpoint
(const sk_point_t& p) {
in to_skpoint()
function
92
SkPoint center =
to_skpoint
(*ccenter);
in sk_shader_new_radial_gradient()
136
SkPoint skstart =
to_skpoint
(*start);
in sk_shader_new_two_point_conical_gradient()
137
SkPoint skend =
to_skpoint
(*end);
in sk_shader_new_two_point_conical_gradient()
Completed in 1 milliseconds