Searched refs:tilesY (Results 1 - 3 of 3) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/robustness/ |
H A D | vktRobustness1VertexAccessTests.cpp | 100 deUint32 GetVerticesCountForTriangles(deUint32 tilesX, deUint32 tilesY); 101 void GenerateTriangles(deUint32 tilesX, deUint32 tilesY, vector<Vec4> colors, const vector<deUint32>& invalidIndices, AllocateVertexFn allocateVertex, WriteIndexFn writeIndex = [](deUint32) { }); 424 deUint32 GetVerticesCountForTriangles(deUint32 tilesX, deUint32 tilesY) in GetVerticesCountForTriangles() argument 426 return (tilesX + 1) * (tilesY + 1); in GetVerticesCountForTriangles() 430 void GenerateTriangles (deUint32 tilesX, deUint32 tilesY, vector<Vec4> colors, const vector<deUint32>& invalidIndices, AllocateVertexFn allocateVertex, WriteIndexFn writeIndex) in GenerateTriangles() argument 433 const auto total = tilesStride * (tilesY + 1); in GenerateTriangles() 435 const Vec2 step (1.0f / static_cast<float>(tilesX), 1.0f / static_cast<float>(tilesY)); in GenerateTriangles() 479 for(deUint32 y = 0; y < tilesY; ++y) in GenerateTriangles()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/robustness/ |
H A D | vktRobustness1VertexAccessTests.cpp | 98 deUint32 GetVerticesCountForTriangles(deUint32 tilesX, deUint32 tilesY); 99 void GenerateTriangles(deUint32 tilesX, deUint32 tilesY, vector<Vec4> colors, const vector<deUint32>& invalidIndices, AllocateVertexFn allocateVertex, WriteIndexFn writeIndex = [](deUint32) { }); 427 deUint32 GetVerticesCountForTriangles(deUint32 tilesX, deUint32 tilesY) in GetVerticesCountForTriangles() argument 429 return (tilesX + 1) * (tilesY + 1); in GetVerticesCountForTriangles() 433 void GenerateTriangles (deUint32 tilesX, deUint32 tilesY, vector<Vec4> colors, const vector<deUint32>& invalidIndices, AllocateVertexFn allocateVertex, WriteIndexFn writeIndex) in GenerateTriangles() argument 436 const auto total = tilesStride * (tilesY + 1); in GenerateTriangles() 438 const Vec2 step (1.0f / static_cast<float>(tilesX), 1.0f / static_cast<float>(tilesY)); in GenerateTriangles() 482 for(deUint32 y = 0; y < tilesY; ++y) in GenerateTriangles()
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/third_party/skia/src/gpu/v1/ |
H A D | Device_drawTexture.cpp | 107 int tilesY = (srcRect.fBottom / tileSize) - (srcRect.fTop / tileSize) + 1; in get_tile_count() local 108 return tilesX * tilesY; in get_tile_count()
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