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Searched refs:threadsize_base (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/freedreno/ir3/
H A Dir3_compiler.c256 compiler->threadsize_base = 64; in ir3_compiler_create()
261 compiler->threadsize_base = 32; in ir3_compiler_create()
263 compiler->threadsize_base = 8; in ir3_compiler_create()
H A Dir3_nir.c479 subgroup_size = max_subgroup_size = compiler->threadsize_base; in ir3_nir_post_finalize()
482 subgroup_size = max_subgroup_size = compiler->threadsize_base * 2; in ir3_nir_post_finalize()
492 subgroup_size = max_subgroup_size = compiler->threadsize_base; in ir3_nir_post_finalize()
495 max_subgroup_size = compiler->threadsize_base * 2; in ir3_nir_post_finalize()
H A Dir3.c148 if (MIN2(v->branchstack, compiler->threadsize_base * 2) > in ir3_should_double_threadsize()
168 compiler->threadsize_base * compiler->max_waves; in ir3_should_double_threadsize()
173 * threadsize_base is bumped to 64, we don't have to worry about the in ir3_should_double_threadsize()
177 if (threads_per_wg <= compiler->threadsize_base) in ir3_should_double_threadsize()
220 DIV_ROUND_UP(threads_per_wg, compiler->threadsize_base * in ir3_get_reg_independent_max_waves()
H A Dir3_compiler.h119 uint32_t threadsize_base; member
124 * multiply threadsize_base by this number.
135 * reg_size_vec4 * threadsize_base * wave_granularity * 16 (bytes per vec4)
H A Dir3_ra.c2521 threads_per_wg, compiler->threadsize_base * (double_threadsize ? 2 : 1) * in calc_limit_pressure_for_cs_with_barrier()
/third_party/mesa3d/src/freedreno/vulkan/
H A Dtu_pipeline.c2572 if (size_info->requiredSubgroupSize == dev->compiler->threadsize_base) { in tu_shader_key_init()
2575 assert(size_info->requiredSubgroupSize == dev->compiler->threadsize_base * 2); in tu_shader_key_init()
4319 dev->compiler->threadsize_base * (exe->stats.double_threadsize ? 2 : 1); in tu_GetPipelineExecutablePropertiesKHR()

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