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/third_party/vk-gl-cts/modules/egl/
H A DteglGLES2SharedRenderingPerfTests.cpp73 int threadCount; member
859 for (int threadNdx = 0; threadNdx < m_config.threadCount * m_config.perThreadContextCount; threadNdx++) in init()
886 void createThreads (vector<TestThread*>& threads, int threadCount, int perThreadContextCount, vector<TestContext*>& contexts, const Library& egl) in createThreads() argument
888 DE_ASSERT(threadCount * perThreadContextCount == (int)contexts.size()); in createThreads()
893 for (int threadNdx = 0; threadNdx < threadCount; threadNdx++) in createThreads()
988 log << TestLog::Message << "Total triangles rendered: : " << config.triangleCount * config.drawCallCount * config.frameCount * config.perThreadContextCount * config.threadCount << TestLog::EndMessage; in logTestConfig()
989 log << TestLog::Message << "Number of threads: " << config.threadCount << TestLog::EndMessage; in logTestConfig()
1043 createThreads(threads, m_config.threadCount, m_config.perThreadContextCount, m_contexts, m_eglTestCtx.getLibrary()); in iterate()
1091 basicConfig.threadCount = 1; in init()
1126 int threadCount in init() local
1175 int threadCount = threadCounts[threadCountNdx]; init() local
1223 int threadCount = threadCounts[threadCountNdx]; init() local
1272 int threadCount = threadCounts[threadCountNdx]; init() local
1321 int threadCount = threadCounts[threadCountNdx]; init() local
1370 int threadCount = threadCounts[threadCountNdx]; init() local
1419 int threadCount = threadCounts[threadCountNdx]; init() local
1471 int threadCount = threadCounts[threadCountNdx]; init() local
1522 int threadCount = threadCounts[threadCountNdx]; init() local
1573 int threadCount = threadCounts[threadCountNdx]; init() local
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H A DteglGLES2SharingThreadedTests.cpp2063 int threadCount; member
2104 : threadCount (0) in TestConfig()
2170 for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) in init()
2184 for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) in init()
2192 for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) in init()
2200 for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) in init()
2209 for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) in init()
2230 threadNdx = (threadNdx + 1) % m_config.threadCount; in init()
2235 for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) in init()
2251 for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNd in init()
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fAtomicCounterTests.cpp94 , threadCount (0) in TestSpec()
104 int threadCount; member
122 deUint32 getInitialValue (void) const { return m_spec.callCount * m_spec.threadCount + 1; } in getInitialValue()
242 src << " uint preGet[" << spec.threadCount * spec.atomicCounterCount * spec.callCount << "];\n"; in generateShaderSource()
245 src << " uint increment[" << spec.threadCount * spec.atomicCounterCount * spec.callCount << "];\n"; in generateShaderSource()
248 src << " uint decrement[" << spec.threadCount * spec.atomicCounterCount * spec.callCount << "];\n"; in generateShaderSource()
251 src << " uint postGet[" << spec.threadCount * spec.atomicCounterCount * spec.callCount << "];\n"; in generateShaderSource()
254 src << " uint get[" << spec.threadCount * spec.atomicCounterCount * spec.callCount << "];\n"; in generateShaderSource()
537 expectedValue = initialValue + (m_spec.useBranches ? m_spec.threadCount*m_spec.callCount - m_spec.threadCount*m_spe in checkAndLogCounterValues()
1351 const int threadCount = threadCounts[threadCountNdx]; AtomicCounterTests() local
1435 const int threadCount = threadCounts[threadCountNdx]; AtomicCounterTests() local
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/third_party/skia/third_party/externals/swiftshader/src/Main/
H A DSwiftConfig.cpp375 html += "<tr><td>Number of threads:</td><td><select name='threadCount' title='The number of rendering threads to be used.'>\n"; in page()
376 html += "<option value='-1'" + (config.threadCount == -1 ? selected : empty) + ">Core count</option>\n"; in page()
377 html += "<option value='0'" + (config.threadCount == 0 ? selected : empty) + ">Process affinity (default)</option>\n"; in page()
378 html += "<option value='1'" + (config.threadCount == 1 ? selected : empty) + ">1</option>\n"; in page()
379 html += "<option value='2'" + (config.threadCount == 2 ? selected : empty) + ">2</option>\n"; in page()
380 html += "<option value='3'" + (config.threadCount == 3 ? selected : empty) + ">3</option>\n"; in page()
381 html += "<option value='4'" + (config.threadCount == 4 ? selected : empty) + ">4</option>\n"; in page()
382 html += "<option value='5'" + (config.threadCount == 5 ? selected : empty) + ">5</option>\n"; in page()
383 html += "<option value='6'" + (config.threadCount == 6 ? selected : empty) + ">6</option>\n"; in page()
384 html += "<option value='7'" + (config.threadCount in page()
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H A DSwiftConfig.hpp46 int threadCount; member
/third_party/vk-gl-cts/scripts/
H A Dlaunchcontrol_build.py59 threadCount = multiprocessing.cpu_count() + 1
60 print("Invoke make with %d threads" % threadCount)
61 execute(["make", "-j%d" % threadCount])
/third_party/skia/third_party/externals/dng_sdk/source/
H A Ddng_opcodes.cpp306 virtual void Start (uint32 threadCount, in Start() argument
312 dng_filter_task::Start (threadCount, in Start()
318 threadCount, in Start()
446 virtual void Start (uint32 threadCount, in Start() argument
455 for (uint32 threadIndex = 0; threadIndex < threadCount; threadIndex++) in Start()
463 threadCount, in Start()
H A Ddng_jpeg_image.cpp225 uint32 threadCount = Min_uint32 (tileCount, in Encode() local
236 dng_rect (0, 0, 16, 16 * threadCount)); in Encode()
338 uint32 threadCount = Min_uint32 (tileCount, in FindDigest() local
346 dng_rect (0, 0, 16, 16 * threadCount)); in FindDigest()
H A Ddng_area_task.h128 /// \param threadCount Total number of threads that will be used for processing. Less than or equal to MaxThreads.
133 virtual void Start (uint32 threadCount,
144 /// \param threadIndex 0 to threadCount - 1 index indicating which thread this is. (Can be used to get a thread-specific buffer allocated in the Start method.)
155 /// \param threadCount Number of threads used for processing. Same as value passed to Start.
157 virtual void Finish (uint32 threadCount);
169 /// \param threadIndex 0 to threadCount - 1 index indicating which thread this is.
H A Ddng_filter_task.cpp58 void dng_filter_task::Start (uint32 threadCount, in Start() argument
71 for (uint32 threadIndex = 0; threadIndex < threadCount; threadIndex++) in Start()
H A Ddng_bad_pixels.h65 uint32 threadCount,
269 uint32 threadCount,
H A Ddng_resample.cpp518 virtual void Start (uint32 threadCount,
628 void dng_resample_task::Start (uint32 threadCount, in Start() argument
677 for (uint32 threadIndex = 0; threadIndex < threadCount; threadIndex++) in Start()
686 dng_filter_task::Start (threadCount, in Start()
H A Ddng_filter_task.h103 /// between 0 and threadCount - 1 for the threadCount passed to Start method.
116 /// \param threadCount Total number of threads that will be used for
128 virtual void Start (uint32 threadCount,
138 /// \param threadIndex 0 to threadCount - 1 index indicating which thread
H A Ddng_lens_correction.h616 uint32 threadCount,
H A Ddng_render.cpp751 virtual void Start (uint32 threadCount,
816 void dng_render_task::Start (uint32 threadCount, in Start() argument
822 dng_filter_task::Start (threadCount, in Start()
978 for (uint32 threadIndex = 0; threadIndex < threadCount; threadIndex++) in Start()
/third_party/skia/tests/
H A DSkScalerCacheTest.cpp20 Barrier(int threadCount) : fThreadCount(threadCount) { } in Barrier() argument
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DVulkanMultithreadingTest.cpp64 size_t threadCount) in runMultithreadedGLTest()
74 std::vector<std::thread> threads(threadCount); in runMultithreadedGLTest()
75 for (size_t threadIdx = 0; threadIdx < threadCount; threadIdx++) in runMultithreadedGLTest()
62 runMultithreadedGLTest( std::function<void(EGLSurface surface, size_t threadIndex)> testBody, size_t threadCount) runMultithreadedGLTest() argument
H A DMultithreadingTest.cpp59 size_t threadCount) in runMultithreadedGLTest()
69 std::vector<std::thread> threads(threadCount); in runMultithreadedGLTest()
70 for (size_t threadIdx = 0; threadIdx < threadCount; threadIdx++) in runMultithreadedGLTest()
57 runMultithreadedGLTest( std::function<void(EGLSurface surface, size_t threadIndex)> testBody, size_t threadCount) runMultithreadedGLTest() argument
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/
H A DvktRayTracingBuildTests.cpp728 for (const auto threadCount : threads) in createBuildTests()
732 DE_ASSERT(!(threadCount != 0 && deviceBuild)); in createBuildTests()
746 if (threadCount != 0) in createBuildTests()
748 groupName += threadCount == std::numeric_limits<deUint32>::max() in createBuildTests()
749 ? "ht_max" : "ht_" + de::toString(threadCount); in createBuildTests()
754 buildTest(groupGpuCpuHt.get(), threadCount, deviceBuild); in createBuildTests()
758 if (threadCount == 0) in createBuildTests()
H A DvktRayTracingBuildLargeTests.cpp98 const deUint32 threadCount) in makePipeline()
102 rayTracingPipeline->setDeferredOperation(deferredOperation, threadCount); in makePipeline()
154 de::MovePtr<BufferWithMemory> runTest (const deUint32 threadCount);
348 de::MovePtr<BufferWithMemory> RayTracingBuildLargeTestInstance::runTest (const deUint32 threadCount) in runTest() argument
377 const Move<VkPipeline> pipeline = makePipeline(vkd, device, m_context.getBinaryCollection(), rayTracingPipeline, *pipelineLayout, callableShaderCount, m_data.deferredOperation, threadCount); in runTest()
91 makePipeline(const DeviceInterface& vkd, const VkDevice device, vk::BinaryCollection& collection, de::MovePtr<RayTracingPipeline>& rayTracingPipeline, VkPipelineLayout pipelineLayout, const deUint32 groupCount, const bool deferredOperation, const deUint32 threadCount) makePipeline() argument
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_tracing/
H A DvktRayTracingBuildTests.cpp720 for (const auto threadCount : threads) in createBuildTests()
724 DE_ASSERT(!(threadCount != 0 && deviceBuild)); in createBuildTests()
738 if (threadCount != 0) in createBuildTests()
740 groupName += threadCount == std::numeric_limits<deUint32>::max() in createBuildTests()
741 ? "ht_max" : "ht_" + de::toString(threadCount); in createBuildTests()
746 buildTest(groupGpuCpuHt.get(), threadCount, deviceBuild); in createBuildTests()
750 if (threadCount == 0) in createBuildTests()
H A DvktRayTracingBuildLargeTests.cpp98 const deUint32 threadCount) in makePipeline()
102 rayTracingPipeline->setDeferredOperation(deferredOperation, threadCount); in makePipeline()
154 de::MovePtr<BufferWithMemory> runTest (const deUint32 threadCount);
348 de::MovePtr<BufferWithMemory> RayTracingBuildLargeTestInstance::runTest (const deUint32 threadCount) in runTest() argument
377 const Move<VkPipeline> pipeline = makePipeline(vkd, device, m_context.getBinaryCollection(), rayTracingPipeline, *pipelineLayout, callableShaderCount, m_data.deferredOperation, threadCount); in runTest()
91 makePipeline(const DeviceInterface& vkd, const VkDevice device, vk::BinaryCollection& collection, de::MovePtr<RayTracingPipeline>& rayTracingPipeline, VkPipelineLayout pipelineLayout, const deUint32 groupCount, const bool deferredOperation, const deUint32 threadCount) makePipeline() argument
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DRenderer.cpp65 AtomicInt threadCount(1);
698 if(threadCount == 1) // Use main thread for draw execution in draw()
866 if((int)qSize < threadCount - curThreadsAwake + 1) in scheduleTask()
876 if(curThreadsAwake != threadCount) in scheduleTask()
880 for(int i = 0; i < threadCount && wakeup > 0; i++) in scheduleTask()
2134 unitCount = ceilPow2(threadCount); in initializeThreads()
2135 clusterCount = ceilPow2(threadCount); in initializeThreads()
2143 for(int i = 0; i < threadCount; i++) in initializeThreads()
2172 for(int thread = 0; thread < threadCount; thread++) in terminateThreads()
2800 return threadCount;
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/third_party/icu/icu4c/source/test/intltest/
H A Dintltest.cpp581 threadCount = 12; in IntlTest()
597 threadCount = caller->threadCount; in setCaller()
674 int32_t rval = this->threadCount; in setThreadCount()
675 this->threadCount = count; in setThreadCount()
1240 int32_t threadCount = 12; in main() local
1298 threadCount = atoi(str + 8); in main()
1328 "### threads:<threadCount>\n" in main()
1354 major.setThreadCount( threadCount ); in main()
1394 fprintf(stdout, " Threads : %d\n", threadCount); in main()
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/third_party/skia/third_party/externals/d3d12allocator/src/
H A DTests.cpp1210 const UINT threadCount = 32; in TestMultithreading() local
1218 std::thread threads[threadCount]; in TestMultithreading()
1219 for(UINT threadIndex = 0; threadIndex < threadCount; ++threadIndex) in TestMultithreading()
1332 for(UINT threadIndex = threadCount; threadIndex--; ) in TestMultithreading()

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