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/third_party/mesa3d/src/glx/
H A Dindirect_vertex_array.c148 int texture_units = 1, vertex_program_attribs = 0; in __glXInitVertexArrayState() local
196 __indirect_glGetIntegerv(GL_MAX_TEXTURE_UNITS, &texture_units); in __glXInitVertexArrayState()
205 arrays->num_texture_units = texture_units; in __glXInitVertexArrayState()
207 array_count += texture_units + vertex_program_attribs; in __glXInitVertexArrayState()
240 for (i = 0; i < texture_units; i++) { in __glXInitVertexArrayState()
249 i = 4 + texture_units; in __glXInitVertexArrayState()

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