/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
H A D | PipelineGL.cpp | 143 GLuint textureUnit = layout->GetTextureUnitsUsed(); in InitializeBase() local 152 gl.Uniform1i(location, textureUnit); in InitializeBase() 161 mUnitsForTextures[textureIndex].push_back(textureUnit); in InitializeBase() 168 mDummySamplerUnits.push_back(textureUnit); in InitializeBase() 176 mUnitsForSamplers[samplerIndex].push_back({textureUnit, shouldUseFiltering}); in InitializeBase() 180 textureUnit++; in InitializeBase()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | ProgramExecutable.cpp | 782 for (GLint textureUnit : samplerBinding.boundTextureUnits) 784 if (++mActiveSamplerRefCounts[textureUnit] == 1) 786 mActiveSamplerTypes[textureUnit] = samplerBinding.textureType; 787 mActiveSamplerYUV[textureUnit] = IsSamplerYUVType(samplerBinding.samplerType); 788 mActiveSamplerFormats[textureUnit] = samplerBinding.format; 789 mActiveSamplerShaderBits[textureUnit] = samplerUniform.activeShaders(); 793 if (mActiveSamplerTypes[textureUnit] != samplerBinding.textureType) 796 mActiveSamplerTypes[textureUnit] = TextureType::InvalidEnum; 798 if (mActiveSamplerYUV.test(textureUnit) != 801 mActiveSamplerYUV[textureUnit] [all...] |
H A D | Stream.cpp | 42 plane.textureUnit = -1; in Stream() 148 mPlanes[i].textureUnit = attributes.getAsInt(EGL_YUV_PLANE0_TEXTURE_UNIT_NV + i, -1); in createConsumerGLTextureExternal() 149 if (mPlanes[i].textureUnit != EGL_NONE) in createConsumerGLTextureExternal() 152 glState.getSamplerTexture(mPlanes[i].textureUnit, gl::TextureType::External); in createConsumerGLTextureExternal() 160 if (mPlanes[i].textureUnit != EGL_NONE) in createConsumerGLTextureExternal()
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H A D | State.cpp | 1705 for (size_t textureUnit = 0; textureUnit < mSamplerTextures[type].size(); ++textureUnit) in initializeZeroTextures() 1707 mSamplerTextures[type][textureUnit].set(context, zeroTextures[type].get()); in initializeZeroTextures() 1717 void State::setSamplerBinding(const Context *context, GLuint textureUnit, Sampler *sampler) in setSamplerBinding() argument 1719 if (mSamplers[textureUnit].get() == sampler) in setSamplerBinding() 1724 mSamplers[textureUnit].set(context, sampler); in setSamplerBinding() 1727 setSamplerDirty(textureUnit); in setSamplerBinding() 1728 onActiveTextureChange(context, textureUnit); in setSamplerBinding() 3304 for (size_t textureUnit [all...] |
H A D | State.h | 322 void setSamplerBinding(const Context *context, GLuint textureUnit, Sampler *sampler); 323 SamplerID getSamplerId(GLuint textureUnit) const 325 ASSERT(textureUnit < mSamplers.size()); 326 return mSamplers[textureUnit].id(); 329 Sampler *getSampler(GLuint textureUnit) const { return mSamplers[textureUnit].get(); } 772 void onActiveTextureChange(const Context *context, size_t textureUnit); 775 void onActiveTextureStateChange(const Context *context, size_t textureUnit);
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H A D | Stream.h | 133 EGLint textureUnit; member
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H A D | Context.cpp | 1261 void Context::bindSampler(GLuint textureUnit, SamplerID samplerHandle) in bindSampler() argument 1263 ASSERT(textureUnit < static_cast<GLuint>(mState.mCaps.maxCombinedTextureImageUnits)); in bindSampler() 1266 mState.setSamplerBinding(this, textureUnit, sampler); in bindSampler() 1267 mSamplerObserverBindings[textureUnit].bind(sampler); in bindSampler()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | GLSLTest.cpp | 4626 int textureUnit = i * 2 + j; in TEST_P() local 4627 glActiveTexture(GL_TEXTURE0 + textureUnit); in TEST_P() 4639 glUniform1i(uniformLocation, textureUnit); in TEST_P() 5093 int textureUnit = i * 2 + j; 5094 glActiveTexture(GL_TEXTURE0 + textureUnit); 5106 glUniform1i(uniformLocation, textureUnit); 5157 int textureUnit = l + 2 * (k + 2 * (j + 2 * i)); 5158 glActiveTexture(GL_TEXTURE0 + textureUnit); 5172 glUniform1i(uniformLocation, textureUnit); 5243 int textureUnit [all...] |
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsLongStressCase.hpp | 135 deUint32 textureUnit; member 164 , textureUnit (unit) in TextureSpec()
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H A D | glsLongStressCase.cpp | 1335 m_textures->get(textureNamePrefix + toString(texSpecIndices[i])).toUnit(programContext.textureSpecs[i].textureUnit); in iterate()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | ProgramExecutableVk.cpp | 725 GLuint textureUnit = samplerBinding.boundTextureUnits[0]; in addTextureDescriptorSetDesc() local 727 ((*activeTextures)[textureUnit].texture->getImage().hasImmutableSampler())) in addTextureDescriptorSetDesc() 732 const TextureVk *textureVk = (*activeTextures)[textureUnit].texture; in addTextureDescriptorSetDesc() 1805 GLuint textureUnit = samplerBinding.boundTextureUnits[arrayElement]; in updateTexturesDescriptorSet() local 1806 TextureVk *textureVk = activeTextures[textureUnit].texture; in updateTexturesDescriptorSet() 1829 GLuint textureUnit = samplerBinding.boundTextureUnits[arrayElement]; in updateTexturesDescriptorSet() local 1830 const vk::TextureUnit &unit = activeTextures[textureUnit]; in updateTexturesDescriptorSet()
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H A D | ContextVk.cpp | 1641 for (size_t textureUnit : activeTextures) in handleDirtyTexturesImpl() 1643 const vk::TextureUnit &unit = mActiveTextures[textureUnit]; in handleDirtyTexturesImpl() 1654 executable->getSamplerShaderBitsForTextureUnitIndex(textureUnit); in handleDirtyTexturesImpl() 1690 executable->getSamplerShaderBitsForTextureUnitIndex(textureUnit); in handleDirtyTexturesImpl() 5296 for (size_t textureUnit : activeTextures) 5298 gl::Texture *texture = textures[textureUnit]; 5299 gl::TextureType textureType = textureTypes[textureUnit]; 5308 context, textureType, executable->getSamplerFormatForTextureUnitIndex(textureUnit), 5315 vk::TextureUnit &activeTexture = mActiveTextures[textureUnit]; 5321 mActiveTexturesDesc.update(textureUnit, textureV [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/ |
H A D | TextureEnvTest.cpp | 299 GLenum textureUnit = rng.randomSelect(validUnits); in TEST_P() local 324 glActiveTexture(textureUnit); in TEST_P()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fSRGBDecodeTests.cpp | 313 void setTextureUnit (const deUint32 textureUnit); 380 void SRGBTestSampler::setTextureUnit (const deUint32 textureUnit) in setTextureUnit() argument 382 m_textureUnit = textureUnit; in setTextureUnit() 893 void bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32 textureUnit); 1213 void SRGBTestCase::bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32 textureUnit) in bindSamplerToTexture() argument 1215 deUint32 enumConversion = textureUnit - GL_TEXTURE0; in bindSamplerToTexture()
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H A D | es31fFboSRGBWriteControlTests.cpp | 478 void bind (const int textureUnit); 536 void TestTexture2D::bind (const int textureUnit) in bind() argument 538 m_textureUnit = textureUnit; in bind()
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/third_party/vk-gl-cts/scripts/opengl/ |
H A D | gen_call_log_wrapper.py | 44 def textureUnit (name): function 57 "glActiveTexture": LogSpec({0: textureUnit}),
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 3153 int textureUnit = programObject->getSamplerMapping(samplerType, samplerIndex); // OpenGL texture image unit index in applyTextures() local 3155 if(textureUnit != -1) in applyTextures() 3159 Texture *texture = getSamplerTexture(textureUnit, textureType); in applyTextures() 3160 Sampler *samplerObject = mState.sampler[textureUnit]; in applyTextures() 3977 for(size_t textureUnit = 0; textureUnit < MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++textureUnit) in detachSampler() 3979 gl::BindingPointer<Sampler> &samplerBinding = mState.sampler[textureUnit]; in detachSampler()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | StateManager11.cpp | 2778 GLint textureUnit = mProgramD3D->getSamplerMapping(shaderType, samplerIndex, caps); 2779 ASSERT(textureUnit != -1); 2780 gl::Texture *texture = completeTextures[textureUnit]; 2785 gl::Sampler *samplerObject = glState.getSampler(textureUnit); 3335 GLint textureUnit = mProgramD3D->getSamplerMapping(type, i, context->getCaps()); 3336 if (textureUnit != -1) 3338 gl::Texture *texture = glState.getSamplerTexture(textureUnit, textureType);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | Renderer9.cpp | 3225 GLint textureUnit = programD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTextures() local 3226 ASSERT(textureUnit != -1); in applyTextures() 3227 gl::Texture *texture = activeTextures[textureUnit]; in applyTextures() 3232 gl::Sampler *samplerObject = glState.getSampler(textureUnit); in applyTextures()
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