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Help
Searched
refs:textureSpecs
(Results
1 - 3
of
3
) sorted by relevance
/third_party/vk-gl-cts/modules/glshared/
H
A
D
glsLongStressTestUtil.cpp
170
context.
textureSpecs
.push_back(gls::TextureSpec(glu::TextureTestUtil::TEXTURETYPE_2D, 0,
in generateTextureContext()
238
context.
textureSpecs
.push_back(gls::TextureSpec(glu::TextureTestUtil::TEXTURETYPE_2D, i,
in generateBufferAndTextureContext()
408
context.
textureSpecs
.push_back(gls::TextureSpec(glu::TextureTestUtil::TEXTURETYPE_2D, 0,
in generateFragmentPointLightContext()
582
context.
textureSpecs
.push_back (gls::TextureSpec(glu::TextureTestUtil::TEXTURETYPE_2D, 0,
in generateVertexUniformLoopLightContext()
H
A
D
glsLongStressCase.cpp
1140
for (int texSpecNdx = 0; texSpecNdx < (int)progCtx.
textureSpecs
.size(); texSpecNdx++)
in init()
1142
const TextureSpec& spec = progCtx.
textureSpecs
[texSpecNdx];
in init()
1301
for (int texNdx = 0; texNdx < (int)programContext.
textureSpecs
.size(); texNdx++)
in iterate()
1305
const TextureSpec& spec = programContext.
textureSpecs
[texNdx];
in iterate()
1330
vector<int> texSpecIndices(programContext.
textureSpecs
.size());
in iterate()
1335
m_textures->get(textureNamePrefix + toString(texSpecIndices[i])).toUnit(programContext.
textureSpecs
[i].textureUnit);
in iterate()
1516
for (int texNdx = 0; texNdx < (int)programContext.
textureSpecs
.size(); texNdx++)
in iterate()
H
A
D
glsLongStressCase.hpp
199
std::vector<TextureSpec>
textureSpecs
; //!< \note If multiple textures have same unit, one of them is picked randomly.
member
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