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Searched refs:textureName (Results 1 - 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/TranslatorMetalDirect/
H A DProgramPrelude.cpp3081 const ImmutableString textureName = in BuildFuncToEmitter()
3087 if (textureName.beginsWith("metal::depth2d<")) in BuildFuncToEmitter()
3098 if (textureName.beginsWith("metal::depthcube<")) in BuildFuncToEmitter()
3109 if (textureName.beginsWith("metal::depth2d_array<")) in BuildFuncToEmitter()
3120 if (textureName.beginsWith("metal::texture2d_array<")) in BuildFuncToEmitter()
3174 const ImmutableString textureName = in BuildFuncToEmitter()
3181 if (textureName.beginsWith("metal::depth2d<")) in BuildFuncToEmitter()
3188 if (textureName.beginsWith("metal::depth2d_array<")) in BuildFuncToEmitter()
3195 if (textureName.beginsWith("metal::depthcube<")) in BuildFuncToEmitter()
3202 if (textureName in BuildFuncToEmitter()
[all...]
/third_party/vk-gl-cts/external/openglcts/modules/gles2/
H A Des2cTexture3DTests.cpp245 deUint32 textureName = texture.getGLTexture(); in uploadTexture3D() local
248 TCU_CHECK(textureName); in uploadTexture3D()
249 gl.bindTexture(GL_TEXTURE_3D, textureName); in uploadTexture3D()
1077 GLuint textureName; in iterate() local
1078 gl.genTextures(1, &textureName); in iterate()
1080 gl.bindTexture(GL_TEXTURE_3D, textureName); in iterate()
1124 gl.deleteTextures(1, &textureName); in iterate()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp1031 void initializeTexture (glw::GLint bindingPoint, glw::GLint textureName, const Vec4& color) const;
1169 void SamplerBindingRenderCase::initializeTexture (glw::GLint bindingPoint, glw::GLint textureName, const Vec4& color) const in initializeTexture() argument
1174 gl.bindTexture(m_textureType, textureName); in initializeTexture()
1353 void initializeImage (glw::GLint imageBindingPoint, glw::GLint textureBindingPoint, glw::GLint textureName, const Vec4& color) const;
1453 void ImageBindingRenderCase::initializeImage (glw::GLint imageBindingPoint, glw::GLint textureBindingPoint, glw::GLint textureName, const Vec4& color) const in initializeImage() argument
1458 gl.bindTexture(m_textureType, textureName); in initializeImage()
1486 gl.bindImageTexture(imageBindingPoint, textureName, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA8); in initializeImage()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DDrawBuffersTest.cpp188 GLuint textureName, in verifyAttachment2DColor()
193 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, textureName, in verifyAttachment2DColor()
187 verifyAttachment2DColor(unsigned int index, GLuint textureName, GLenum target, GLint level, GLColor color) verifyAttachment2DColor() argument
H A DGLSLTest.cpp494 GLuint textureName, in verifyAttachment2DColor()
493 verifyAttachment2DColor(unsigned int index, GLuint textureName, GLenum target, GLint level, GLColor color) verifyAttachment2DColor() argument
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcInternalformatTests.cpp225 GLuint textureName; in createTexture() local
245 gl.genTextures(1, &textureName); in createTexture()
246 gl.bindTexture(GL_TEXTURE_2D, textureName); in createTexture()
259 return textureName; in createTexture()
/third_party/skia/third_party/externals/swiftshader/tests/GLESUnitTests/
H A Dunittests.cpp302 void drawQuad(GLuint program, const char *textureName = nullptr) in drawQuad()
313 if(textureName) in drawQuad()
315 GLint location = glGetUniformLocation(program, textureName); in drawQuad()

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