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Searched refs:textureMatrix (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/v1/
H A DDevice_drawTexture.cpp493 SkMatrix textureMatrix; in draw_image() local
495 textureMatrix = SkMatrix::I(); in draw_image()
497 if (!srcToDst.invert(&textureMatrix)) { in draw_image()
507 textureMatrix, in draw_image()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DGLES1Renderer.cpp297 angle::Mat4 textureMatrix = gles1State.mTextureMatrices[i].back(); in prepareForDraw() local
298 memcpy(textureMatrixBuffer + i, textureMatrix.data(), sizeof(Mat4Uniform)); in prepareForDraw()

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