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Searched refs:textureMatrices (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/gm/
H A Dtexelsubset.cpp116 SkTArray<SkMatrix> textureMatrices; variable
121 textureMatrices.push_back() = SkMatrix::RectToRect(a, b);
125 textureMatrices.push_back() = SkMatrix::RectToRect(a, b);
126 textureMatrices.back().preRotate(45.f, a.centerX(), a.centerY());
127 textureMatrices.back().postSkew(.05f, -.05f);
140 for (int tm = 0; tm < textureMatrices.count(); ++tm) {
156 textureMatrices[tm],
181 SkMatrix::Translate(-texelSubset.topLeft()), textureMatrices[tm]);
206 if (tm < textureMatrices.count() - 1) {
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DGLES1Renderer.h289 std::array<Mat4Uniform, kTexUnitCount> textureMatrices; member
H A DGLES1Renderer.cpp293 Mat4Uniform *textureMatrixBuffer = uniformBuffers.textureMatrices.data(); in prepareForDraw()
302 reinterpret_cast<float *>(uniformBuffers.textureMatrices.data())); in prepareForDraw()

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