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Searched refs:textureIndex (Results 1 - 19 of 19) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DFramebufferAttachmentPerfTest.cpp120 for (size_t textureIndex = 0; textureIndex < textureCount; textureIndex++) in drawBenchmark()
122 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + textureIndex, in drawBenchmark()
123 GL_TEXTURE_2D, mTextures[textureIndex], 0); in drawBenchmark()
134 size_t textureIndex = mTextures.size() - (index + 1); in drawBenchmark() local
135 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + textureIndex, in drawBenchmark()
165 for (size_t textureIndex = 0; textureIndex < mTextures.size(); textureIndex in initializeBenchmark()
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H A DVulkanBarriersPerf.cpp71 void createTexture(uint32_t textureIndex, uint32_t sizeIndex, bool compressed);
73 void createFramebuffer(uint32_t fboIndex, uint32_t textureIndex, uint32_t sizeIndex);
183 void VulkanBarriersPerfBenchmark::createTexture(uint32_t textureIndex, in createTexture() argument
192 glBindTexture(GL_TEXTURE_2D, mTextures[textureIndex]); in createTexture()
213 uint32_t textureIndex, in createFramebuffer()
216 createTexture(textureIndex, sizeIndex, false); in createFramebuffer()
220 mTextures[textureIndex], 0); in createFramebuffer()
212 createFramebuffer(uint32_t fboIndex, uint32_t textureIndex, uint32_t sizeIndex) createFramebuffer() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DFramebufferAttachment.h61 const ImageIndex &textureIndex,
74 const ImageIndex &textureIndex,
182 const ImageIndex &textureIndex() const { return mTextureIndex; } in textureIndex() function in gl::final::Target
245 return mTarget.textureIndex(); in getTextureImageIndex()
251 return mResource->getAttachmentSize(mTarget.textureIndex()); in getSize()
257 return mResource->getAttachmentFormat(mTarget.binding(), mTarget.textureIndex()); in getFormat()
268 return mResource->getAttachmentSamples(mTarget.textureIndex()); in getResourceSamples()
277 return mResource->getAttachmentRenderTarget(context, mTarget.binding(), mTarget.textureIndex(), in getRenderTargetImpl()
284 return mResource->isRenderable(context, mTarget.binding(), mTarget.textureIndex()); in isRenderable()
H A DFramebufferAttachment.cpp62 const ImageIndex &textureIndex, in FramebufferAttachment()
67 attach(context, type, binding, textureIndex, resource, kDefaultNumViews, kDefaultBaseViewIndex, in FramebufferAttachment()
113 const ImageIndex &textureIndex, in attach()
128 mTarget = Target(binding, textureIndex); in attach()
192 const auto &index = mTarget.textureIndex(); in cubeMapFace()
199 return mTarget.textureIndex().getLevelIndex(); in mipLevel()
206 const gl::ImageIndex &index = mTarget.textureIndex(); in layer()
212 return mTarget.textureIndex().isLayered(); in isLayered()
292 return mResource ? mResource->initState(mTarget.textureIndex()) : InitState::Initialized; in initState()
298 ANGLE_TRY(mResource->initializeContents(context, mTarget.textureIndex())); in initializeContents()
59 FramebufferAttachment(const Context *context, GLenum type, GLenum binding, const ImageIndex &textureIndex, FramebufferAttachmentObject *resource, rx::Serial framebufferSerial) FramebufferAttachment() argument
110 attach(const Context *context, GLenum type, GLenum binding, const ImageIndex &textureIndex, FramebufferAttachmentObject *resource, GLsizei numViews, GLuint baseViewIndex, bool isMultiview, GLsizei samples, rx::Serial framebufferSerial) attach() argument
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H A DFramebuffer.cpp1775 const ImageIndex &textureIndex, in setAttachment()
1778 setAttachment(context, type, binding, textureIndex, resource, in setAttachment()
1787 const ImageIndex &textureIndex, in setAttachmentMultisample()
1791 setAttachment(context, type, binding, textureIndex, resource, in setAttachmentMultisample()
1799 const ImageIndex &textureIndex, in setAttachment()
1810 const InternalFormat *info = resource->getAttachmentFormat(binding, textureIndex).info; in setAttachment()
1820 setAttachmentImpl(context, type, binding, textureIndex, resource, numViews, baseViewIndex, in setAttachment()
1830 context, type, binding, textureIndex, resource, numViews, baseViewIndex, in setAttachment()
1835 mState.mWebGLDepthAttachment.attach(context, type, binding, textureIndex, resource, in setAttachment()
1841 mState.mWebGLStencilAttachment.attach(context, type, binding, textureIndex, resourc in setAttachment()
1772 setAttachment(const Context *context, GLenum type, GLenum binding, const ImageIndex &textureIndex, FramebufferAttachmentObject *resource) setAttachment() argument
1784 setAttachmentMultisample(const Context *context, GLenum type, GLenum binding, const ImageIndex &textureIndex, FramebufferAttachmentObject *resource, GLsizei samples) setAttachmentMultisample() argument
1796 setAttachment(const Context *context, GLenum type, GLenum binding, const ImageIndex &textureIndex, FramebufferAttachmentObject *resource, GLsizei numViews, GLuint baseViewIndex, bool isMultiview, GLsizei samplesIn) setAttachment() argument
1854 setAttachmentMultiview(const Context *context, GLenum type, GLenum binding, const ImageIndex &textureIndex, FramebufferAttachmentObject *resource, GLsizei numViews, GLint baseViewIndex) setAttachmentMultiview() argument
1942 setAttachmentImpl(const Context *context, GLenum type, GLenum binding, const ImageIndex &textureIndex, FramebufferAttachmentObject *resource, GLsizei numViews, GLuint baseViewIndex, bool isMultiview, GLsizei samples) setAttachmentImpl() argument
2016 updateAttachment(const Context *context, FramebufferAttachment *attachment, size_t dirtyBit, angle::ObserverBinding *onDirtyBinding, GLenum type, GLenum binding, const ImageIndex &textureIndex, FramebufferAttachmentObject *resource, GLsizei numViews, GLuint baseViewIndex, bool isMultiview, GLsizei samples) updateAttachment() argument
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H A DState.cpp298 for (size_t textureIndex = 0; textureIndex < mTextures.size(); ++textureIndex) in clear()
300 reset(textureIndex); in clear()
317 ANGLE_INLINE void ActiveTexturesCache::reset(size_t textureIndex) in reset() argument
319 if (mTextures[textureIndex]) in reset()
321 mTextures[textureIndex] = nullptr; in reset()
325 ANGLE_INLINE void ActiveTexturesCache::set(size_t textureIndex, Texture *texture) in set() argument
328 mTextures[textureIndex] = texture; in set()
530 for (int32_t textureIndex in initialize()
657 updateActiveTextureStateOnSync(const Context *context, size_t textureIndex, const Sampler *sampler, Texture *texture) updateActiveTextureStateOnSync() argument
674 setActiveTextureDirty(size_t textureIndex, Texture *texture) setActiveTextureDirty() argument
720 updateTextureBinding(const Context *context, size_t textureIndex, Texture *texture) updateTextureBinding() argument
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H A DFramebuffer.h220 const ImageIndex &textureIndex,
225 const ImageIndex &textureIndex,
231 const ImageIndex &textureIndex,
448 const ImageIndex &textureIndex,
462 const ImageIndex &textureIndex,
474 const ImageIndex &textureIndex,
H A DState.h77 Texture *operator[](size_t textureIndex) const { return mTextures[textureIndex]; } in operator []()
80 void set(size_t textureIndex, Texture *texture);
81 void reset(size_t textureIndex);
916 void setActiveTextureDirty(size_t textureIndex, Texture *texture);
917 void updateTextureBinding(const Context *context, size_t textureIndex, Texture *texture);
919 size_t textureIndex,
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureTestUtil.cpp1025 const pipeline::TestTexture2D& TextureRenderer::get2DTexture (int textureIndex) const in get2DTexture()
1027 DE_ASSERT(m_textureBindings.size() > (size_t)textureIndex); in get2DTexture()
1028 DE_ASSERT(m_textureBindings[textureIndex]->getType() == TextureBinding::TYPE_2D); in get2DTexture()
1030 return dynamic_cast<const pipeline::TestTexture2D&>(m_textureBindings[textureIndex]->getTestTexture()); in get2DTexture()
1033 const pipeline::TestTextureCube& TextureRenderer::getCubeTexture (int textureIndex) const in getCubeTexture()
1035 DE_ASSERT(m_textureBindings.size() > (size_t)textureIndex); in getCubeTexture()
1036 DE_ASSERT(m_textureBindings[textureIndex]->getType() == TextureBinding::TYPE_CUBE_MAP); in getCubeTexture()
1038 return dynamic_cast<const pipeline::TestTextureCube&>(m_textureBindings[textureIndex]->getTestTexture()); in getCubeTexture()
1041 const pipeline::TestTexture2DArray& TextureRenderer::get2DArrayTexture (int textureIndex) const in get2DArrayTexture()
1043 DE_ASSERT(m_textureBindings.size() > (size_t)textureIndex); in get2DArrayTexture()
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H A DvktTextureTestUtil.hpp237 const pipeline::TestTexture2D& get2DTexture (int textureIndex) const;
242 const pipeline::TestTextureCube& getCubeTexture (int textureIndex) const;
247 const pipeline::TestTexture2DArray& get2DArrayTexture (int textureIndex) const;
252 const pipeline::TestTexture3D& get3DTexture (int textureIndex) const;
257 const pipeline::TestTexture1D& get1DTexture (int textureIndex) const;
262 const pipeline::TestTexture1DArray& get1DArrayTexture (int textureIndex) const;
267 const pipeline::TestTextureCubeArray& getCubeArrayTexture (int textureIndex) const;
271 TextureBinding* getTextureBinding (int textureIndex) const;
H A DvktTextureShadowTests.cpp253 int textureIndex; member
260 : textureIndex(-1) in FilterCase()
266 : textureIndex (tex_) in FilterCase()
373 const pipeline::TestTexture2D& texture = m_renderer.get2DTexture(m_cases[m_caseNdx].textureIndex); in iterate()
398 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], sampleParams); in iterate()
479 int textureIndex; member
485 : textureIndex (-1) in FilterCase()
491 : textureIndex (tex_) in FilterCase()
607 const pipeline::TestTextureCube& texture = m_renderer.getCubeTexture(curCase.textureIndex); in iterate()
636 m_renderer.renderQuad(result, curCase.textureIndex, in iterate()
715 int textureIndex; global() member
944 int textureIndex; global() member
1166 int textureIndex; global() member
1394 int textureIndex; global() member
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H A DvktTextureFilteringTests.cpp200 int textureIndex; member
206 : textureIndex(-1) in FilterCase()
211 : textureIndex (tex_) in FilterCase()
328 const pipeline::TestTexture2D& texture = m_renderer.get2DTexture(m_cases[m_caseNdx].textureIndex); in iterate()
354 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], refParams); in iterate()
418 int textureIndex; member
423 : textureIndex(-1) in FilterCase()
428 : textureIndex (tex_) in FilterCase()
563 const pipeline::TestTextureCube& texture = m_renderer.getCubeTexture(m_cases[m_caseNdx].textureIndex); in iterate()
597 m_renderer.renderQuad(rendered, curCase.textureIndex, in iterate()
664 int textureIndex; global() member
889 int textureIndex; global() member
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureTestUtil.cpp1058 const pipeline::TestTexture2D& TextureRenderer::get2DTexture (int textureIndex) const in get2DTexture()
1060 DE_ASSERT(m_textureBindings.size() > (size_t)textureIndex); in get2DTexture()
1061 DE_ASSERT(m_textureBindings[textureIndex]->getType() == TextureBinding::TYPE_2D); in get2DTexture()
1063 return dynamic_cast<const pipeline::TestTexture2D&>(m_textureBindings[textureIndex]->getTestTexture()); in get2DTexture()
1066 const pipeline::TestTextureCube& TextureRenderer::getCubeTexture (int textureIndex) const in getCubeTexture()
1068 DE_ASSERT(m_textureBindings.size() > (size_t)textureIndex); in getCubeTexture()
1069 DE_ASSERT(m_textureBindings[textureIndex]->getType() == TextureBinding::TYPE_CUBE_MAP); in getCubeTexture()
1071 return dynamic_cast<const pipeline::TestTextureCube&>(m_textureBindings[textureIndex]->getTestTexture()); in getCubeTexture()
1074 const pipeline::TestTexture2DArray& TextureRenderer::get2DArrayTexture (int textureIndex) const in get2DArrayTexture()
1076 DE_ASSERT(m_textureBindings.size() > (size_t)textureIndex); in get2DArrayTexture()
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H A DvktTextureTestUtil.hpp237 const pipeline::TestTexture2D& get2DTexture (int textureIndex) const;
242 const pipeline::TestTextureCube& getCubeTexture (int textureIndex) const;
247 const pipeline::TestTexture2DArray& get2DArrayTexture (int textureIndex) const;
252 const pipeline::TestTexture3D& get3DTexture (int textureIndex) const;
257 const pipeline::TestTexture1D& get1DTexture (int textureIndex) const;
262 const pipeline::TestTexture1DArray& get1DArrayTexture (int textureIndex) const;
267 const pipeline::TestTextureCubeArray& getCubeArrayTexture (int textureIndex) const;
271 TextureBinding* getTextureBinding (int textureIndex) const;
H A DvktTextureShadowTests.cpp251 int textureIndex; member
258 : textureIndex(-1) in FilterCase()
264 : textureIndex (tex_) in FilterCase()
371 const pipeline::TestTexture2D& texture = m_renderer.get2DTexture(m_cases[m_caseNdx].textureIndex); in iterate()
396 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], sampleParams); in iterate()
477 int textureIndex; member
483 : textureIndex (-1) in FilterCase()
489 : textureIndex (tex_) in FilterCase()
605 const pipeline::TestTextureCube& texture = m_renderer.getCubeTexture(curCase.textureIndex); in iterate()
634 m_renderer.renderQuad(result, curCase.textureIndex, in iterate()
713 int textureIndex; global() member
942 int textureIndex; global() member
1164 int textureIndex; global() member
1392 int textureIndex; global() member
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H A DvktTextureFilteringTests.cpp199 int textureIndex; member
205 : textureIndex(-1) in FilterCase()
210 : textureIndex (tex_) in FilterCase()
327 const pipeline::TestTexture2D& texture = m_renderer.get2DTexture(m_cases[m_caseNdx].textureIndex); in iterate()
353 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], refParams); in iterate()
417 int textureIndex; member
422 : textureIndex(-1) in FilterCase()
427 : textureIndex (tex_) in FilterCase()
562 const pipeline::TestTextureCube& texture = m_renderer.getCubeTexture(m_cases[m_caseNdx].textureIndex); in iterate()
596 m_renderer.renderQuad(rendered, curCase.textureIndex, in iterate()
663 int textureIndex; global() member
888 int textureIndex; global() member
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DPipelineGL.cpp160 GLuint textureIndex = indices[combined.textureLocation.group][bindingIndex]; in InitializeBase() local
161 mUnitsForTextures[textureIndex].push_back(textureUnit); in InitializeBase()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A DProgramExecutableVk.cpp683 for (uint32_t textureIndex = 0; textureIndex < samplerBindings.size(); ++textureIndex) in addTextureDescriptorSetDesc()
685 const gl::SamplerBinding &samplerBinding = samplerBindings[textureIndex]; in addTextureDescriptorSetDesc()
687 uint32_t uniformIndex = programState.getUniformIndexFromSamplerIndex(textureIndex); in addTextureDescriptorSetDesc()
737 textureIndex; in addTextureDescriptorSetDesc()
1749 for (uint32_t textureIndex = 0; textureIndex < programState->getSamplerBindings().size(); in updateTexturesDescriptorSet()
1750 ++textureIndex) in updateTexturesDescriptorSet()
1753 programState->getSamplerBindings()[textureIndex]; in updateTexturesDescriptorSet()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DTextureTest.cpp6775 for (GLint textureIndex = 0; textureIndex < vertexTextureCount; ++textureIndex)
6777 vertexShaderStr << "uniform sampler2D " << vertexPrefix << textureIndex << ";\n";
6785 for (GLint textureIndex = 0; textureIndex < vertexActiveTextureCount; ++textureIndex)
6787 vertexShaderStr << " color += texture2D(" << vertexPrefix << textureIndex
6797 for (GLint textureIndex = 0; textureIndex < fragmentTextureCoun
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