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Searched refs:texture2DArrayShadow (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/
H A DesextcTextureShadowLodFunctionsTest.cpp204 inline float texture2DArrayShadow(const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) in texture2DArrayShadow() function
230 c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod); in evalTexture2DArrayShadow()
234 c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod + c.in[1].x()); in evalTexture2DArrayShadowBias()
250 c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x()); in evalTexture2DArrayShadowLod()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp286 inline float texture2DArrayShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); } in texture2DArrayShadow() function
355 static void evalTexture2DArrayShadow (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod); } in evalTexture2DArrayShadow()
381 static void evalTexture2DArrayShadowGrad (gls::ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c)); } in evalTexture2DArrayShadowGrad()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp425 inline float texture2DArrayShadow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); } in texture2DArrayShadow() function
542 static void evalTexture2DArrayShadow (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod); } in evalTexture2DArrayShadow()
599 static void evalTexture2DArrayShadowGrad (ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c)); } in evalTexture2DArrayShadowGrad()
641 static void evalTexture2DArrayShadowGradClamp (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(computeLodFromGrad2DArray(c), p.lodClamp)); } in evalTexture2DArrayShadowGradClamp()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp422 inline float texture2DArrayShadow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); } in texture2DArrayShadow() function
539 static void evalTexture2DArrayShadow (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod); } in evalTexture2DArrayShadow()
596 static void evalTexture2DArrayShadowGrad (ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c)); } in evalTexture2DArrayShadowGrad()
638 static void evalTexture2DArrayShadowGradClamp (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(computeLodFromGrad2DArray(c), p.lodClamp)); } in evalTexture2DArrayShadowGradClamp()

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