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Help
Searched
refs:tex_ratio
(Results
1 - 7
of
7
) sorted by relevance
/third_party/ffmpeg/libavcodec/
H
A
D
dds.c
171
ctx->dec.
tex_ratio
= 8;
in parse_pixel_format()
175
ctx->dec.
tex_ratio
= 16;
in parse_pixel_format()
179
ctx->dec.
tex_ratio
= 16;
in parse_pixel_format()
183
ctx->dec.
tex_ratio
= 16;
in parse_pixel_format()
187
ctx->dec.
tex_ratio
= 16;
in parse_pixel_format()
196
ctx->dec.
tex_ratio
= 16;
in parse_pixel_format()
205
ctx->dec.
tex_ratio
= 8;
in parse_pixel_format()
209
ctx->dec.
tex_ratio
= 8;
in parse_pixel_format()
214
ctx->dec.
tex_ratio
= 16;
in parse_pixel_format()
218
ctx->dec.
tex_ratio
in parse_pixel_format()
[all...]
H
A
D
hapdec.c
288
*ctx->dec[t].
tex_ratio
) {
in hap_decode()
303
*ctx->dec[t].
tex_ratio
) {
in hap_decode()
363
ctx->dec[0].
tex_ratio
= 8;
in hap_init()
369
ctx->dec[0].
tex_ratio
= 16;
in hap_init()
375
ctx->dec[0].
tex_ratio
= 16;
in hap_init()
381
ctx->dec[0].
tex_ratio
= 8;
in hap_init()
388
ctx->dec[0].
tex_ratio
= 16;
in hap_init()
389
ctx->dec[1].
tex_ratio
= 8;
in hap_init()
H
A
D
hapenc.c
254
ctx->enc.
tex_ratio
= 8;
in hap_init()
260
ctx->enc.
tex_ratio
= 16;
in hap_init()
266
ctx->enc.
tex_ratio
= 16;
in hap_init()
281
avctx->height / TEXTURE_BLOCK_H * ctx->enc.
tex_ratio
;
in hap_init()
294
while ((ctx->tex_size / ctx->enc.
tex_ratio
) % corrected_chunk_count != 0) {
in hap_init()
H
A
D
vbnenc.c
74
ctx->enc.
tex_ratio
= 8;
in vbn_encode()
79
ctx->enc.
tex_ratio
= 16;
in vbn_encode()
H
A
D
vbndec.c
127
ctx->dec.
tex_ratio
= 8;
in vbn_decode_frame()
131
ctx->dec.
tex_ratio
= 16;
in vbn_decode_frame()
H
A
D
texturedsp_template.c
52
d + (off + x) * ctx->
tex_ratio
);
in TEXTUREDSP_FUNC_NAME()
H
A
D
texturedsp.h
75
int
tex_ratio
; // Number of compressed bytes in a texture block
member
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