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Searched refs:tex_pos_in (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
H A Dradv_meta_blit2d.c532 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); in build_nir_copy_fragment_shader() local
533 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader()
538 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader()
557 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); in build_nir_copy_fragment_shader_depth() local
558 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader_depth()
563 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_depth()
582 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); in build_nir_copy_fragment_shader_stencil() local
583 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader_stencil()
588 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_stencil()
H A Dradv_meta_blit.c87 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); in build_nir_copy_fragment_shader() local
88 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader()
95 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3)); in build_nir_copy_fragment_shader()
135 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); in build_nir_copy_fragment_shader_depth() local
136 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader_depth()
143 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3)); in build_nir_copy_fragment_shader_depth()
183 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); in build_nir_copy_fragment_shader_stencil() local
184 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader_stencil()
191 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3)); in build_nir_copy_fragment_shader_stencil()

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