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Searched
refs:tex_all_same
(Results
1 - 1
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/third_party/mesa3d/src/amd/vulkan/
H
A
D
radv_meta.c
783
nir_tex_instr *
tex_all_same
= nir_tex_instr_create(b->shader, 2);
in radv_meta_build_resolve_shader_core()
local
784
tex_all_same
->sampler_dim = GLSL_SAMPLER_DIM_MS;
in radv_meta_build_resolve_shader_core()
785
tex_all_same
->op = nir_texop_samples_identical;
in radv_meta_build_resolve_shader_core()
786
tex_all_same
->src[0].src_type = nir_tex_src_coord;
in radv_meta_build_resolve_shader_core()
787
tex_all_same
->src[0].src = nir_src_for_ssa(img_coord);
in radv_meta_build_resolve_shader_core()
788
tex_all_same
->src[1].src_type = nir_tex_src_texture_deref;
in radv_meta_build_resolve_shader_core()
789
tex_all_same
->src[1].src = nir_src_for_ssa(input_img_deref);
in radv_meta_build_resolve_shader_core()
790
tex_all_same
->dest_type = nir_type_bool1;
in radv_meta_build_resolve_shader_core()
791
tex_all_same
->is_array = false;
in radv_meta_build_resolve_shader_core()
792
tex_all_same
in radv_meta_build_resolve_shader_core()
[all...]
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