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Searched refs:tex_add (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
H A Dradv_meta_resolve_fs.c300 nir_tex_instr *tex_add = nir_tex_instr_create(b.shader, 3); in build_depth_stencil_resolve_fragment_shader() local
301 tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_depth_stencil_resolve_fragment_shader()
302 tex_add->op = nir_texop_txf_ms; in build_depth_stencil_resolve_fragment_shader()
303 tex_add->src[0].src_type = nir_tex_src_coord; in build_depth_stencil_resolve_fragment_shader()
304 tex_add->src[0].src = nir_src_for_ssa(img_coord); in build_depth_stencil_resolve_fragment_shader()
305 tex_add->src[1].src_type = nir_tex_src_ms_index; in build_depth_stencil_resolve_fragment_shader()
306 tex_add->src[1].src = nir_src_for_ssa(nir_imm_int(&b, i)); in build_depth_stencil_resolve_fragment_shader()
307 tex_add->src[2].src_type = nir_tex_src_texture_deref; in build_depth_stencil_resolve_fragment_shader()
308 tex_add->src[2].src = nir_src_for_ssa(input_img_deref); in build_depth_stencil_resolve_fragment_shader()
309 tex_add in build_depth_stencil_resolve_fragment_shader()
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H A Dradv_meta_resolve_cs.c179 nir_tex_instr *tex_add = nir_tex_instr_create(b.shader, 3); in build_depth_stencil_resolve_compute_shader() local
180 tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_depth_stencil_resolve_compute_shader()
181 tex_add->op = nir_texop_txf_ms; in build_depth_stencil_resolve_compute_shader()
182 tex_add->src[0].src_type = nir_tex_src_coord; in build_depth_stencil_resolve_compute_shader()
183 tex_add->src[0].src = nir_src_for_ssa(img_coord); in build_depth_stencil_resolve_compute_shader()
184 tex_add->src[1].src_type = nir_tex_src_ms_index; in build_depth_stencil_resolve_compute_shader()
185 tex_add->src[1].src = nir_src_for_ssa(nir_imm_int(&b, i)); in build_depth_stencil_resolve_compute_shader()
186 tex_add->src[2].src_type = nir_tex_src_texture_deref; in build_depth_stencil_resolve_compute_shader()
187 tex_add->src[2].src = nir_src_for_ssa(input_img_deref); in build_depth_stencil_resolve_compute_shader()
188 tex_add in build_depth_stencil_resolve_compute_shader()
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H A Dradv_meta.c800 nir_tex_instr *tex_add = nir_tex_instr_create(b->shader, 3); in radv_meta_build_resolve_shader_core() local
801 tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS; in radv_meta_build_resolve_shader_core()
802 tex_add->op = nir_texop_txf_ms; in radv_meta_build_resolve_shader_core()
803 tex_add->src[0].src_type = nir_tex_src_coord; in radv_meta_build_resolve_shader_core()
804 tex_add->src[0].src = nir_src_for_ssa(img_coord); in radv_meta_build_resolve_shader_core()
805 tex_add->src[1].src_type = nir_tex_src_ms_index; in radv_meta_build_resolve_shader_core()
806 tex_add->src[1].src = nir_src_for_ssa(nir_imm_int(b, i)); in radv_meta_build_resolve_shader_core()
807 tex_add->src[2].src_type = nir_tex_src_texture_deref; in radv_meta_build_resolve_shader_core()
808 tex_add->src[2].src = nir_src_for_ssa(input_img_deref); in radv_meta_build_resolve_shader_core()
809 tex_add in radv_meta_build_resolve_shader_core()
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