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Searched refs:texId (Results 1 - 8 of 8) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcFramebufferCompleteness.cpp56 void texParameteri (GLuint texId, GLenum target, GLenum pname, GLint parameter);
57 void bindTexture (GLenum target, GLuint texId);
60 void texImage2D (GLuint texId, GLenum target, GLuint level, GLint internalFormat, GLsizei width, GLsizei height,
62 void texImage3D (GLuint texId, GLenum target, GLuint level, GLint internalFormat, GLsizei width, GLsizei height,
68 void framebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texId, GLint level);
69 void framebufferTextureLayer (GLenum target, GLenum attachment, GLuint texId, GLint level, GLint layer);
73 void TestContext::texParameteri(GLuint texId, GLenum target, GLenum pname, GLint parameter) in texParameteri() argument
75 bindTexture(target, texId); in texParameteri()
81 void TestContext::bindTexture(GLenum target, GLuint texId) in bindTexture() argument
83 gl.bindTexture(target, texId); in bindTexture()
94 texImage2D(GLuint texId, GLenum target, GLuint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* data) texImage2D() argument
102 texImage3D(GLuint texId, GLenum target, GLuint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* data) texImage3D() argument
138 framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texId, GLint level) framebufferTexture2D() argument
144 framebufferTextureLayer(GLenum target, GLenum attachment, GLuint texId, GLint level, GLint layer) framebufferTextureLayer() argument
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H A DglcCompressedFormatTests.cpp250 GLuint texId(int index) const;
379 GLuint SharedData::texId (int index) const in texId() function in glcts::__anon27555::SharedData
422 void bindTexture(GLenum target, GLuint texId);
425 void ApiTestContext::bindTexture (GLenum target, GLuint texId) in bindTexture() argument
427 gl.bindTexture(target, texId); in bindTexture()
1481 Surface drawTestImage (const glw::Functions& gl, GLuint texId, GLsizei width, GLsizei height);
1508 Surface CompressedFormatTest::drawTestImage (const glw::Functions& gl, GLuint texId, GLsizei width, GLsizei height) in drawTestImage() argument
1517 gl.bindTexture(GL_TEXTURE_2D, texId); in drawTestImage()
/third_party/skia/third_party/externals/angle2/samples/tex_redef_microbench/
H A DTexRedefMicroBench.cpp58 void defineSquareTexture2D(GLuint texId, in defineSquareTexture2D() argument
64 glBindTexture(GL_TEXTURE_2D, texId); in defineSquareTexture2D()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageTextureSize.hpp95 void createCubeMapArrayTexture(glw::GLuint& texId, glw::GLuint width, glw::GLuint height, glw::GLuint depth,
H A DesextcTextureCubeMapArrayImageTextureSize.cpp217 @param texId pointer to variable where texture id will be stored
224 void TextureCubeMapArrayTextureSizeBase::createCubeMapArrayTexture(glw::GLuint& texId, glw::GLuint width, in createCubeMapArrayTexture() argument
236 gl.genTextures(1, &texId); in createCubeMapArrayTexture()
240 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texId); in createCubeMapArrayTexture()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DMultiviewDrawTest.cpp413 void initOnePixelColorTexture2DSingleLayered(GLuint texId) in initOnePixelColorTexture2DSingleLayered() argument
415 glBindTexture(GL_TEXTURE_2D_ARRAY, texId); in initOnePixelColorTexture2DSingleLayered()
420 void initOnePixelColorTexture2DMultiLayered(GLuint texId) in initOnePixelColorTexture2DMultiLayered() argument
422 glBindTexture(GL_TEXTURE_2D_ARRAY, texId); in initOnePixelColorTexture2DMultiLayered()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp1149 glw::GLuint texId = 0; in testTextureSize() local
1152 gl.genTextures(1, &texId); in testTextureSize()
1153 gl.bindTexture(textureTarget, texId); in testTextureSize()
1257 gl.deleteTextures (1, &texId); in testTextureSize()
H A Des3fTextureSpecificationTests.cpp2920 glw::GLuint texId = 0; in createTexture() local
2959 glGenTextures(1, &texId); in createTexture()
2961 glBindTexture(GL_TEXTURE_2D, texId); in createTexture()
2982 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texId, 0); in createTexture()

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