H A D | glcFramebufferCompleteness.cpp | 56 void texParameteri (GLuint texId, GLenum target, GLenum pname, GLint parameter); 57 void bindTexture (GLenum target, GLuint texId); 60 void texImage2D (GLuint texId, GLenum target, GLuint level, GLint internalFormat, GLsizei width, GLsizei height, 62 void texImage3D (GLuint texId, GLenum target, GLuint level, GLint internalFormat, GLsizei width, GLsizei height, 68 void framebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texId, GLint level); 69 void framebufferTextureLayer (GLenum target, GLenum attachment, GLuint texId, GLint level, GLint layer); 73 void TestContext::texParameteri(GLuint texId, GLenum target, GLenum pname, GLint parameter) in texParameteri() argument 75 bindTexture(target, texId); in texParameteri() 81 void TestContext::bindTexture(GLenum target, GLuint texId) in bindTexture() argument 83 gl.bindTexture(target, texId); in bindTexture() 94 texImage2D(GLuint texId, GLenum target, GLuint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* data) texImage2D() argument 102 texImage3D(GLuint texId, GLenum target, GLuint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* data) texImage3D() argument 138 framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texId, GLint level) framebufferTexture2D() argument 144 framebufferTextureLayer(GLenum target, GLenum attachment, GLuint texId, GLint level, GLint layer) framebufferTextureLayer() argument [all...] |